Hemicube Rendering and Integration
One of our aims with our global illumination implementation was to keep it as simple as possible, while still obtaining good performance, and we hoped to achieve that by using the GPU. While the are several approaches to compute global illumination in the GPU, the most simple one that we … Continue reading Hemicube Rendering and Integration
Copy and paste this URL into your WordPress site to embed
Copy and paste this code into your site to embed