Summary A small team with limited manpower, we wanted a low-effort way to use our existing version control system (svn) to facilitate concurrent world editing for our open-world 3D game (i.e. we desire that multiple users can edit the world at the same time and merge their changes). We developed …
This summer, we began working in earnest with architects, to bring further sophistication to the design of locations in The Witness. Before this time, we had a game that was fully playable, but buildings and the areas around them tended to be placeholders, developed only enough to make the basic …
From time to time I take screenshots, to send in email to other team members, or for the architects’ reference, etc. Today I glanced at my desktop and noticed it looked pretty cool. So here it is (with some shots, that seemed a bit too spoilery, redacted):