Search Results for: texturing

Progress!

On Friday we officially reached the Puzzle Complete milestone. This means that all puzzles that will be in the game when it ships are in the game now. It does *not* mean that the game is done. We still have a lot to do! But it *does* mean that the nature …

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Update!

I am working hard on puzzles right now. We’ve had figured out, for a while, the basic set of locations you can travel to on the island, and what the puzzles are in each. These locations were defined to varying degrees of specificity, though. Sometimes we know what the puzzles …

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Kriging is cool.

In The Witness we decided that it’s a good idea to have a heightfield terrain making up the bulk of the island surface.  The advantages of this are in rendering performance and in ease of texturing (it is relatively easy, with one continuously-parameterized terrain block, to get rid of seams; …

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