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<channel>
	<title>Comments for The Witness</title>
	<atom:link href="http://the-witness.net/news/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://the-witness.net/news</link>
	<description>An exploration-puzzle game on an uninhabited island.  The development blog.</description>
	<lastBuildDate>Thu, 23 May 2013 05:35:42 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	
	<item>
		<title>Comment on What a Difference a Year Makes by wildan</title>
		<link>http://the-witness.net/news/2012/08/what-a-difference-a-year-makes/comment-page-1/#comment-759608</link>
		<dc:creator>wildan</dc:creator>
		<pubDate>Thu, 23 May 2013 05:35:42 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=1800#comment-759608</guid>
		<description><![CDATA[big fan of your work and thinking jonathan keep it up, and looking forward to the game .Watching that little cloud of smog in the background disappear over the years made me kinda sad.]]></description>
		<content:encoded><![CDATA[<p>big fan of your work and thinking jonathan keep it up, and looking forward to the game .Watching that little cloud of smog in the background disappear over the years made me kinda sad.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Island Snapshot by Kavan Cleary</title>
		<link>http://the-witness.net/news/2013/05/island-snapshot-10/comment-page-1/#comment-759471</link>
		<dc:creator>Kavan Cleary</dc:creator>
		<pubDate>Thu, 23 May 2013 00:52:49 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2150#comment-759471</guid>
		<description><![CDATA[A few minutes from one end to the other can add up if the game is 20-40 hours long. I am only mildly concerned because The Witness is the game I am the most excited about.]]></description>
		<content:encoded><![CDATA[<p>A few minutes from one end to the other can add up if the game is 20-40 hours long. I am only mildly concerned because The Witness is the game I am the most excited about.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Island Snapshot by Pritchard</title>
		<link>http://the-witness.net/news/2013/05/island-snapshot-10/comment-page-1/#comment-759394</link>
		<dc:creator>Pritchard</dc:creator>
		<pubDate>Wed, 22 May 2013 23:00:22 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2150#comment-759394</guid>
		<description><![CDATA[Definitely not how I played the game.]]></description>
		<content:encoded><![CDATA[<p>Definitely not how I played the game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Island Snapshot by Hemlock Drew</title>
		<link>http://the-witness.net/news/2013/05/island-snapshot-10/comment-page-1/#comment-759380</link>
		<dc:creator>Hemlock Drew</dc:creator>
		<pubDate>Wed, 22 May 2013 22:31:45 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2150#comment-759380</guid>
		<description><![CDATA[I just sat here blinking in disbelief.]]></description>
		<content:encoded><![CDATA[<p>I just sat here blinking in disbelief.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Island Snapshot by Me</title>
		<link>http://the-witness.net/news/2013/05/island-snapshot-10/comment-page-1/#comment-758520</link>
		<dc:creator>Me</dc:creator>
		<pubDate>Wed, 22 May 2013 14:50:09 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2150#comment-758520</guid>
		<description><![CDATA[HOLY ****!
This video is very clever..He used the fact that the collision detection and response in Braid used corner-rounded rectangles and circles...VERY CLEVER!
I want to know what Jon has to say about that?Was that intentional(He solved some puzzles without even using time..just some jumping tricks)?]]></description>
		<content:encoded><![CDATA[<p>HOLY ****!<br />
This video is very clever..He used the fact that the collision detection and response in Braid used corner-rounded rectangles and circles&#8230;VERY CLEVER!<br />
I want to know what Jon has to say about that?Was that intentional(He solved some puzzles without even using time..just some jumping tricks)?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Island Snapshot by Adam</title>
		<link>http://the-witness.net/news/2013/05/island-snapshot-10/comment-page-1/#comment-757620</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Wed, 22 May 2013 01:33:06 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2150#comment-757620</guid>
		<description><![CDATA[To clarify, it&#039;s very hard to imagine travel from any puzzle location to any puzzle location would really take up a substantial enough amount of time to notice.]]></description>
		<content:encoded><![CDATA[<p>To clarify, it&#8217;s very hard to imagine travel from any puzzle location to any puzzle location would really take up a substantial enough amount of time to notice.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Island Snapshot by Adam</title>
		<link>http://the-witness.net/news/2013/05/island-snapshot-10/comment-page-1/#comment-757617</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Wed, 22 May 2013 01:22:44 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2150#comment-757617</guid>
		<description><![CDATA[If I remember correctly, Jon said something like it only takes a few minutes to walk from one end of the island to the other.]]></description>
		<content:encoded><![CDATA[<p>If I remember correctly, Jon said something like it only takes a few minutes to walk from one end of the island to the other.</p>
]]></content:encoded>
	</item>
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		<title>Comment on Island Snapshot by Linus</title>
		<link>http://the-witness.net/news/2013/05/island-snapshot-10/comment-page-1/#comment-757019</link>
		<dc:creator>Linus</dc:creator>
		<pubDate>Tue, 21 May 2013 19:39:43 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2150#comment-757019</guid>
		<description><![CDATA[In other news, Clément Gallet has finally finished his tool-assisted speedrun of Braid. If you liked Braid, and you want to see it torn apart, exploited, and beaten into a bloody pulp, check it out:

&lt;a href=&quot;http://www.youtube.com/watch?v=-01F3Ew5lNA&quot; rel=&quot;nofollow&quot;&gt;Here&#039;s a link to the video.&lt;/a&gt;

Some fun features:
- &quot;Movement by Degrees&quot; without the key
- The best &quot;Impassable Foliage&quot; you&#039;ll ever see (starts at 15:49)
- Kills the princess]]></description>
		<content:encoded><![CDATA[<p>In other news, Clément Gallet has finally finished his tool-assisted speedrun of Braid. If you liked Braid, and you want to see it torn apart, exploited, and beaten into a bloody pulp, check it out:</p>
<p><a href="http://www.youtube.com/watch?v=-01F3Ew5lNA" rel="nofollow">Here&#8217;s a link to the video.</a></p>
<p>Some fun features:<br />
- &#8220;Movement by Degrees&#8221; without the key<br />
- The best &#8220;Impassable Foliage&#8221; you&#8217;ll ever see (starts at 15:49)<br />
- Kills the princess</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Island Snapshot by Kavan Cleary</title>
		<link>http://the-witness.net/news/2013/05/island-snapshot-10/comment-page-1/#comment-756467</link>
		<dc:creator>Kavan Cleary</dc:creator>
		<pubDate>Tue, 21 May 2013 12:07:56 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2150#comment-756467</guid>
		<description><![CDATA[That is very exciting to hear. I love shorter games without filler. The thought of a 20-40 hour game I can sink my mind into is great. 
You have talked a lot about how the island will be dense,  but my only concern is about the tedium of walking from location to location. Is there  multiple speeds of movement? If the island is dense I can&#039;t  imagine it would be too time consuming to walk from one puzzle section to another on the other side of the island. I am speaking specifically  about a point in the game where I as a player know what i need to do and I have to walk from one location to another accomplishing those goals I already know if I have figured out the puzzle and the only time consuming aspect would be the distance between them. Perhaps it is impossible to figure out these puzzles in that way? I never felt that way in Braid.  One of the most painful experiences in  puzzles games is knowing what  to do and having to slowly go to a location. I want to spend my time working on the puzzles or actually observing the environment in a meaningful way.]]></description>
		<content:encoded><![CDATA[<p>That is very exciting to hear. I love shorter games without filler. The thought of a 20-40 hour game I can sink my mind into is great.<br />
You have talked a lot about how the island will be dense,  but my only concern is about the tedium of walking from location to location. Is there  multiple speeds of movement? If the island is dense I can&#8217;t  imagine it would be too time consuming to walk from one puzzle section to another on the other side of the island. I am speaking specifically  about a point in the game where I as a player know what i need to do and I have to walk from one location to another accomplishing those goals I already know if I have figured out the puzzle and the only time consuming aspect would be the distance between them. Perhaps it is impossible to figure out these puzzles in that way? I never felt that way in Braid.  One of the most painful experiences in  puzzles games is knowing what  to do and having to slowly go to a location. I want to spend my time working on the puzzles or actually observing the environment in a meaningful way.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Island Snapshot by Sumaleth</title>
		<link>http://the-witness.net/news/2013/05/island-snapshot-10/comment-page-1/#comment-756114</link>
		<dc:creator>Sumaleth</dc:creator>
		<pubDate>Tue, 21 May 2013 05:00:59 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2150#comment-756114</guid>
		<description><![CDATA[7 hours with the parkour mod I&#039;m working on. Not really.]]></description>
		<content:encoded><![CDATA[<p>7 hours with the parkour mod I&#8217;m working on. Not really.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Island Snapshot by Jonathan Blow</title>
		<link>http://the-witness.net/news/2013/05/island-snapshot-10/comment-page-1/#comment-756028</link>
		<dc:creator>Jonathan Blow</dc:creator>
		<pubDate>Tue, 21 May 2013 01:52:15 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2150#comment-756028</guid>
		<description><![CDATA[The question is more like, is it 20 hours or 40.]]></description>
		<content:encoded><![CDATA[<p>The question is more like, is it 20 hours or 40.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Island Snapshot by Kavan Cleary</title>
		<link>http://the-witness.net/news/2013/05/island-snapshot-10/comment-page-1/#comment-754972</link>
		<dc:creator>Kavan Cleary</dc:creator>
		<pubDate>Mon, 20 May 2013 12:10:49 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2150#comment-754972</guid>
		<description><![CDATA[Depends how good you are at puzzles and understanding the games logic. If you are here I assume you have most likely played Braid.  Were you satisfied with that experience?  From the looks of it, this game will give you something new, does it really matter if that is 5 hours or 15?]]></description>
		<content:encoded><![CDATA[<p>Depends how good you are at puzzles and understanding the games logic. If you are here I assume you have most likely played Braid.  Were you satisfied with that experience?  From the looks of it, this game will give you something new, does it really matter if that is 5 hours or 15?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Island Snapshot by dan</title>
		<link>http://the-witness.net/news/2013/05/island-snapshot-10/comment-page-1/#comment-753882</link>
		<dc:creator>dan</dc:creator>
		<pubDate>Sun, 19 May 2013 20:02:07 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2150#comment-753882</guid>
		<description><![CDATA[How long does the first play through take, on average?  I never play a game again once it&#039;s finished so enjoyment time is a big factor in my buying decision.]]></description>
		<content:encoded><![CDATA[<p>How long does the first play through take, on average?  I never play a game again once it&#8217;s finished so enjoyment time is a big factor in my buying decision.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Island Snapshot by Lujami</title>
		<link>http://the-witness.net/news/2013/05/island-snapshot-10/comment-page-1/#comment-753445</link>
		<dc:creator>Lujami</dc:creator>
		<pubDate>Sun, 19 May 2013 07:17:35 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2150#comment-753445</guid>
		<description><![CDATA[Ooh, ooh!  I see them, I see them! :)  Looks like there&#039;s a little swampy bit too.  Sweetness.]]></description>
		<content:encoded><![CDATA[<p>Ooh, ooh!  I see them, I see them! :)  Looks like there&#8217;s a little swampy bit too.  Sweetness.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Island Snapshot by Lujami</title>
		<link>http://the-witness.net/news/2013/05/island-snapshot-10/comment-page-1/#comment-753444</link>
		<dc:creator>Lujami</dc:creator>
		<pubDate>Sun, 19 May 2013 07:14:48 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2150#comment-753444</guid>
		<description><![CDATA[That second shot&#039;s lookin&#039; very, very good.]]></description>
		<content:encoded><![CDATA[<p>That second shot&#8217;s lookin&#8217; very, very good.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Island Snapshot by Aditya</title>
		<link>http://the-witness.net/news/2013/05/island-snapshot-10/comment-page-1/#comment-753085</link>
		<dc:creator>Aditya</dc:creator>
		<pubDate>Sun, 19 May 2013 02:49:51 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2150#comment-753085</guid>
		<description><![CDATA[Wow!! what a beauty :)
The trees, the rocks, everything looks natural.. :D]]></description>
		<content:encoded><![CDATA[<p>Wow!! what a beauty :)<br />
The trees, the rocks, everything looks natural.. :D</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Island Snapshot by iPadCary</title>
		<link>http://the-witness.net/news/2013/05/island-snapshot-10/comment-page-1/#comment-752424</link>
		<dc:creator>iPadCary</dc:creator>
		<pubDate>Sat, 18 May 2013 16:46:09 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2150#comment-752424</guid>
		<description><![CDATA[How big will this app be? 

Are we talkin&#039; 500 megs? 

A gig plus, perhaps? 

I ask &#039;cause my iPad 2 v2.0’s only got 16 gigs on it &amp; I wanna know know who&#039;s gonna get 
the heave-ho so&#039;s to have ample HD room for &quot;The Witness&quot;.

Thanks!]]></description>
		<content:encoded><![CDATA[<p>How big will this app be? </p>
<p>Are we talkin&#8217; 500 megs? </p>
<p>A gig plus, perhaps? </p>
<p>I ask &#8217;cause my iPad 2 v2.0’s only got 16 gigs on it &amp; I wanna know know who&#8217;s gonna get<br />
the heave-ho so&#8217;s to have ample HD room for &#8220;The Witness&#8221;.</p>
<p>Thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Island Snapshot by Sebastian Emanuelsso</title>
		<link>http://the-witness.net/news/2013/05/island-snapshot-10/comment-page-1/#comment-752418</link>
		<dc:creator>Sebastian Emanuelsso</dc:creator>
		<pubDate>Sat, 18 May 2013 16:34:02 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2150#comment-752418</guid>
		<description><![CDATA[In the second image, slightly below the dark rocks in the water; the waviness in the sand is uniquely beautiful.]]></description>
		<content:encoded><![CDATA[<p>In the second image, slightly below the dark rocks in the water; the waviness in the sand is uniquely beautiful.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Island Snapshot by Lionk</title>
		<link>http://the-witness.net/news/2013/05/island-snapshot-10/comment-page-1/#comment-752066</link>
		<dc:creator>Lionk</dc:creator>
		<pubDate>Sat, 18 May 2013 11:38:18 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2150#comment-752066</guid>
		<description><![CDATA[Looking gorgeous! I&#039;d really like to explore this island : )]]></description>
		<content:encoded><![CDATA[<p>Looking gorgeous! I&#8217;d really like to explore this island : )</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Island Snapshot by Hemlock Drew</title>
		<link>http://the-witness.net/news/2013/05/island-snapshot-10/comment-page-1/#comment-751505</link>
		<dc:creator>Hemlock Drew</dc:creator>
		<pubDate>Sat, 18 May 2013 04:05:01 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2150#comment-751505</guid>
		<description><![CDATA[wow, yes, the island does look a lot bigger now, having seen the change in perspective!  very very excited!]]></description>
		<content:encoded><![CDATA[<p>wow, yes, the island does look a lot bigger now, having seen the change in perspective!  very very excited!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Island Snapshot by Nathan</title>
		<link>http://the-witness.net/news/2013/05/island-snapshot-10/comment-page-1/#comment-751462</link>
		<dc:creator>Nathan</dc:creator>
		<pubDate>Sat, 18 May 2013 02:43:36 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2150#comment-751462</guid>
		<description><![CDATA[I swear... The people who are excited for this game have a &lt;i&gt; major &lt;/i&gt; cloud fetish...]]></description>
		<content:encoded><![CDATA[<p>I swear&#8230; The people who are excited for this game have a <i> major </i> cloud fetish&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Island Snapshot by N</title>
		<link>http://the-witness.net/news/2013/05/island-snapshot-10/comment-page-1/#comment-751436</link>
		<dc:creator>N</dc:creator>
		<pubDate>Sat, 18 May 2013 01:45:22 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2150#comment-751436</guid>
		<description><![CDATA[Are you planning on having the clouds move at all?]]></description>
		<content:encoded><![CDATA[<p>Are you planning on having the clouds move at all?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Island Snapshot by iPadCary</title>
		<link>http://the-witness.net/news/2013/05/island-snapshot-10/comment-page-1/#comment-751320</link>
		<dc:creator>iPadCary</dc:creator>
		<pubDate>Fri, 17 May 2013 23:44:10 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2150#comment-751320</guid>
		<description><![CDATA[Keep up the good work, Jonathan! 

Looking forward to a 2013 release.]]></description>
		<content:encoded><![CDATA[<p>Keep up the good work, Jonathan! </p>
<p>Looking forward to a 2013 release.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Island Snapshot by Matthew VanDevander</title>
		<link>http://the-witness.net/news/2013/05/island-snapshot-10/comment-page-1/#comment-751313</link>
		<dc:creator>Matthew VanDevander</dc:creator>
		<pubDate>Fri, 17 May 2013 23:39:00 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2150#comment-751313</guid>
		<description><![CDATA[Especially when it is physically much smaller. I think it&#039;s cool to get a slight glimpse of some of the areas we haven&#039;t seen, like the quarry and the shipwreck.]]></description>
		<content:encoded><![CDATA[<p>Especially when it is physically much smaller. I think it&#8217;s cool to get a slight glimpse of some of the areas we haven&#8217;t seen, like the quarry and the shipwreck.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Island Snapshot by Don Reba</title>
		<link>http://the-witness.net/news/2013/05/island-snapshot-10/comment-page-1/#comment-751311</link>
		<dc:creator>Don Reba</dc:creator>
		<pubDate>Fri, 17 May 2013 23:34:30 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2150#comment-751311</guid>
		<description><![CDATA[I am surprised by how much larger the island looks with all that detail than it looked in the beginning.]]></description>
		<content:encoded><![CDATA[<p>I am surprised by how much larger the island looks with all that detail than it looked in the beginning.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Island Snapshot by Alex C</title>
		<link>http://the-witness.net/news/2013/05/island-snapshot-10/comment-page-1/#comment-751288</link>
		<dc:creator>Alex C</dc:creator>
		<pubDate>Fri, 17 May 2013 23:11:09 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2150#comment-751288</guid>
		<description><![CDATA[I just had the realization that this game is set to be far more groundbreaking than Braid. I think this for many reasons. I can&#039;t wait.]]></description>
		<content:encoded><![CDATA[<p>I just had the realization that this game is set to be far more groundbreaking than Braid. I think this for many reasons. I can&#8217;t wait.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Poster Ideas by justin</title>
		<link>http://the-witness.net/news/2013/05/poster-ideas/comment-page-1/#comment-749758</link>
		<dc:creator>justin</dc:creator>
		<pubDate>Thu, 16 May 2013 15:42:25 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2134#comment-749758</guid>
		<description><![CDATA[I&#039;m serious! If you do it I&#039;ll buy it! Just go ahead and do it! lol]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m serious! If you do it I&#8217;ll buy it! Just go ahead and do it! lol</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Poster Ideas by Hemlock Drew</title>
		<link>http://the-witness.net/news/2013/05/poster-ideas/comment-page-1/#comment-749451</link>
		<dc:creator>Hemlock Drew</dc:creator>
		<pubDate>Thu, 16 May 2013 04:10:49 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2134#comment-749451</guid>
		<description><![CDATA[That&#039;s the one I was going to make.  I want to do a slightly different maze, however.  Jonathan, can I make some?]]></description>
		<content:encoded><![CDATA[<p>That&#8217;s the one I was going to make.  I want to do a slightly different maze, however.  Jonathan, can I make some?</p>
]]></content:encoded>
	</item>
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		<title>Comment on Poster Ideas by Niklas</title>
		<link>http://the-witness.net/news/2013/05/poster-ideas/comment-page-1/#comment-748553</link>
		<dc:creator>Niklas</dc:creator>
		<pubDate>Wed, 15 May 2013 06:35:22 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2134#comment-748553</guid>
		<description><![CDATA[The blue one would make for a great t-shirt!

I find the first one to be very beautiful but I&#039;m assuming it wasn&#039;t chosen because it doesn&#039;t look like it really would reflect the game (based on what little I know :P).]]></description>
		<content:encoded><![CDATA[<p>The blue one would make for a great t-shirt!</p>
<p>I find the first one to be very beautiful but I&#8217;m assuming it wasn&#8217;t chosen because it doesn&#8217;t look like it really would reflect the game (based on what little I know :P).</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Poster Ideas by Aditya</title>
		<link>http://the-witness.net/news/2013/05/poster-ideas/comment-page-1/#comment-748437</link>
		<dc:creator>Aditya</dc:creator>
		<pubDate>Wed, 15 May 2013 03:46:08 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2134#comment-748437</guid>
		<description><![CDATA[The second one seems to be out of the ordinary in these wallpapers and it seems the best because of that. :)]]></description>
		<content:encoded><![CDATA[<p>The second one seems to be out of the ordinary in these wallpapers and it seems the best because of that. :)</p>
]]></content:encoded>
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	<item>
		<title>Comment on WM_TOUCH is totally bananas. by James Brown</title>
		<link>http://the-witness.net/news/2012/10/wm_touch-is-totally-bananas/comment-page-1/#comment-748114</link>
		<dc:creator>James Brown</dc:creator>
		<pubDate>Tue, 14 May 2013 21:45:34 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=1824#comment-748114</guid>
		<description><![CDATA[I&#039;ve just been through this horror myself, ending up with the same approach. I wish I&#039;d found this blog post earlier.

I had one further problem, which was that I want to be able to use pen input as well as mouse and touch. Pen events come through to WM_MOUSEMOVE etc marked with MOUSEEVENTF_FROMTOUCH, *but* they don&#039;t get a WM_TOUCH event. You have to separate &quot;from touch&quot; events into &quot;from pen&quot; and &quot;from finger&quot;, and process pen events like a mouse. Touches from a finger have bit 0x80 set in GetMessageExtraInfo, pen messages haven&#039;t. The lower 7 bits are the touch device id. The 0x82 you found from experimenting is presumably 0x80 plus a device id, and may not work on all machines.

It was only by working this out through trial and error that I had enough information to find this MSDN article confirming it: http://msdn.microsoft.com/en-us/library/windows/desktop/ms703320%28v=vs.85%29.aspx]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ve just been through this horror myself, ending up with the same approach. I wish I&#8217;d found this blog post earlier.</p>
<p>I had one further problem, which was that I want to be able to use pen input as well as mouse and touch. Pen events come through to WM_MOUSEMOVE etc marked with MOUSEEVENTF_FROMTOUCH, *but* they don&#8217;t get a WM_TOUCH event. You have to separate &#8220;from touch&#8221; events into &#8220;from pen&#8221; and &#8220;from finger&#8221;, and process pen events like a mouse. Touches from a finger have bit 0&#215;80 set in GetMessageExtraInfo, pen messages haven&#8217;t. The lower 7 bits are the touch device id. The 0&#215;82 you found from experimenting is presumably 0&#215;80 plus a device id, and may not work on all machines.</p>
<p>It was only by working this out through trial and error that I had enough information to find this MSDN article confirming it: <a href="http://msdn.microsoft.com/en-us/library/windows/desktop/ms703320%28v=vs.85%29.aspx" rel="nofollow">http://msdn.microsoft.com/en-us/library/windows/desktop/ms703320%28v=vs.85%29.aspx</a></p>
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	<item>
		<title>Comment on Poster Ideas by Phil Willis</title>
		<link>http://the-witness.net/news/2013/05/poster-ideas/comment-page-1/#comment-746407</link>
		<dc:creator>Phil Willis</dc:creator>
		<pubDate>Mon, 13 May 2013 02:57:32 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2134#comment-746407</guid>
		<description><![CDATA[I used to have a photo of my first-born son on my phone.

Now I have this.]]></description>
		<content:encoded><![CDATA[<p>I used to have a photo of my first-born son on my phone.</p>
<p>Now I have this.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Poster Ideas by Matthew VanDevander</title>
		<link>http://the-witness.net/news/2013/05/poster-ideas/comment-page-1/#comment-745430</link>
		<dc:creator>Matthew VanDevander</dc:creator>
		<pubDate>Sun, 12 May 2013 04:37:25 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2134#comment-745430</guid>
		<description><![CDATA[Thanks for showing us all the others anyway. It makes us feel warm and cozy inside. Or maybe that&#039;s the burritos I just ate. O.o]]></description>
		<content:encoded><![CDATA[<p>Thanks for showing us all the others anyway. It makes us feel warm and cozy inside. Or maybe that&#8217;s the burritos I just ate. O.o</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Poster Ideas by dan</title>
		<link>http://the-witness.net/news/2013/05/poster-ideas/comment-page-1/#comment-745367</link>
		<dc:creator>dan</dc:creator>
		<pubDate>Sun, 12 May 2013 02:20:36 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2134#comment-745367</guid>
		<description><![CDATA[Love the grassy pyramids.  I imagine that someone standing on the ground couldn&#039;t see the letters until they climbed the pyramids.]]></description>
		<content:encoded><![CDATA[<p>Love the grassy pyramids.  I imagine that someone standing on the ground couldn&#8217;t see the letters until they climbed the pyramids.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Poster Ideas by Jonathan Blow</title>
		<link>http://the-witness.net/news/2013/05/poster-ideas/comment-page-1/#comment-745337</link>
		<dc:creator>Jonathan Blow</dc:creator>
		<pubDate>Sun, 12 May 2013 00:44:50 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2134#comment-745337</guid>
		<description><![CDATA[Everyone always does that, yeah. It&#039;s the Internet.]]></description>
		<content:encoded><![CDATA[<p>Everyone always does that, yeah. It&#8217;s the Internet.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Poster Ideas by Dominique Da Costa</title>
		<link>http://the-witness.net/news/2013/05/poster-ideas/comment-page-1/#comment-745064</link>
		<dc:creator>Dominique Da Costa</dc:creator>
		<pubDate>Sat, 11 May 2013 20:07:21 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2134#comment-745064</guid>
		<description><![CDATA[I find the trees very beautiful in this game, so I like the first one, with the &#039;what&#039;s behind&#039; feeling, and the last one, with the &#039;what is this&#039; feeling and the fact that it &#039;speaks&#039; both about exploration and puzzle part of the game. I like the second one too, full of mysteries. I would like to see how it looks with the same painted title idea but surrounding by &#039;pink autumn trees&#039;...]]></description>
		<content:encoded><![CDATA[<p>I find the trees very beautiful in this game, so I like the first one, with the &#8216;what&#8217;s behind&#8217; feeling, and the last one, with the &#8216;what is this&#8217; feeling and the fact that it &#8216;speaks&#8217; both about exploration and puzzle part of the game. I like the second one too, full of mysteries. I would like to see how it looks with the same painted title idea but surrounding by &#8216;pink autumn trees&#8217;&#8230;</p>
]]></content:encoded>
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	<item>
		<title>Comment on Poster Ideas by Mano</title>
		<link>http://the-witness.net/news/2013/05/poster-ideas/comment-page-1/#comment-744965</link>
		<dc:creator>Mano</dc:creator>
		<pubDate>Sat, 11 May 2013 17:22:30 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2134#comment-744965</guid>
		<description><![CDATA[I get the feeling that when you revel the real poster, people will say &quot;oh i liked the other one better&quot;.

It just seems like the kind of thing people would do.]]></description>
		<content:encoded><![CDATA[<p>I get the feeling that when you revel the real poster, people will say &#8220;oh i liked the other one better&#8221;.</p>
<p>It just seems like the kind of thing people would do.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Poster Ideas by Dougie</title>
		<link>http://the-witness.net/news/2013/05/poster-ideas/comment-page-1/#comment-744906</link>
		<dc:creator>Dougie</dc:creator>
		<pubDate>Sat, 11 May 2013 15:22:22 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2134#comment-744906</guid>
		<description><![CDATA[Very nice. The second poster is now my new ipad wallpaper. Beautiful design i cant wait for this game!]]></description>
		<content:encoded><![CDATA[<p>Very nice. The second poster is now my new ipad wallpaper. Beautiful design i cant wait for this game!</p>
]]></content:encoded>
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	<item>
		<title>Comment on Poster Ideas by Phil Willis</title>
		<link>http://the-witness.net/news/2013/05/poster-ideas/comment-page-1/#comment-744294</link>
		<dc:creator>Phil Willis</dc:creator>
		<pubDate>Fri, 10 May 2013 21:31:40 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2134#comment-744294</guid>
		<description><![CDATA[I think they look great.  Autumn leaves, spiral staircase and &quot;Indie Game: The Movie&quot; designs are the best.

It might be tough to do, but I thought you might be able to do a figure/ground design like the &quot;Star Trek: Into Darkness&quot; poster where if you squint your eyes you can see the Star Trek logo.

Something that would reward careful observation.  Just like the game.

Can&#039;t wait to see what you come up with.]]></description>
		<content:encoded><![CDATA[<p>I think they look great.  Autumn leaves, spiral staircase and &#8220;Indie Game: The Movie&#8221; designs are the best.</p>
<p>It might be tough to do, but I thought you might be able to do a figure/ground design like the &#8220;Star Trek: Into Darkness&#8221; poster where if you squint your eyes you can see the Star Trek logo.</p>
<p>Something that would reward careful observation.  Just like the game.</p>
<p>Can&#8217;t wait to see what you come up with.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Poster Ideas by valtism</title>
		<link>http://the-witness.net/news/2013/05/poster-ideas/comment-page-1/#comment-743870</link>
		<dc:creator>valtism</dc:creator>
		<pubDate>Fri, 10 May 2013 09:18:09 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2134#comment-743870</guid>
		<description><![CDATA[If the runners-up are this good, I can&#039;t wait to see the final poster!]]></description>
		<content:encoded><![CDATA[<p>If the runners-up are this good, I can&#8217;t wait to see the final poster!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Poster Ideas by justin</title>
		<link>http://the-witness.net/news/2013/05/poster-ideas/comment-page-1/#comment-743651</link>
		<dc:creator>justin</dc:creator>
		<pubDate>Fri, 10 May 2013 02:37:11 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2134#comment-743651</guid>
		<description><![CDATA[If you make them, I&#039;ll buy em&#039;]]></description>
		<content:encoded><![CDATA[<p>If you make them, I&#8217;ll buy em&#8217;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Poster Ideas by Hemlock Drew</title>
		<link>http://the-witness.net/news/2013/05/poster-ideas/comment-page-1/#comment-743106</link>
		<dc:creator>Hemlock Drew</dc:creator>
		<pubDate>Thu, 09 May 2013 17:58:01 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2134#comment-743106</guid>
		<description><![CDATA[Can I make and sell Witness T-shirts?]]></description>
		<content:encoded><![CDATA[<p>Can I make and sell Witness T-shirts?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Poster Ideas by Pritchard</title>
		<link>http://the-witness.net/news/2013/05/poster-ideas/comment-page-1/#comment-743006</link>
		<dc:creator>Pritchard</dc:creator>
		<pubDate>Thu, 09 May 2013 15:56:27 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2134#comment-743006</guid>
		<description><![CDATA[It&#039;s hard for my eyes to understand what&#039;s what in the first one.  They see it, but they don&#039;t want to focus on individual details.  There&#039;s a certain beauty about that.  Just colors.]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s hard for my eyes to understand what&#8217;s what in the first one.  They see it, but they don&#8217;t want to focus on individual details.  There&#8217;s a certain beauty about that.  Just colors.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Poster Ideas by sds</title>
		<link>http://the-witness.net/news/2013/05/poster-ideas/comment-page-1/#comment-742722</link>
		<dc:creator>sds</dc:creator>
		<pubDate>Thu, 09 May 2013 08:08:43 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2134#comment-742722</guid>
		<description><![CDATA[I like the blue one !]]></description>
		<content:encoded><![CDATA[<p>I like the blue one !</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Poster Ideas by jay2s</title>
		<link>http://the-witness.net/news/2013/05/poster-ideas/comment-page-1/#comment-742650</link>
		<dc:creator>jay2s</dc:creator>
		<pubDate>Thu, 09 May 2013 06:23:36 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2134#comment-742650</guid>
		<description><![CDATA[i feel like luis 03 has some really deep meaning that i hope i will eventually understand....or maybe it&#039;s just the solution to the first puzzle :-) either way i like it.

my fav is luis 10. it just looks great, and i love the way one set of terraces is sunken and one is raised.]]></description>
		<content:encoded><![CDATA[<p>i feel like luis 03 has some really deep meaning that i hope i will eventually understand&#8230;.or maybe it&#8217;s just the solution to the first puzzle :-) either way i like it.</p>
<p>my fav is luis 10. it just looks great, and i love the way one set of terraces is sunken and one is raised.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Poster Ideas by gsoto</title>
		<link>http://the-witness.net/news/2013/05/poster-ideas/comment-page-1/#comment-742620</link>
		<dc:creator>gsoto</dc:creator>
		<pubDate>Thu, 09 May 2013 04:19:01 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2134#comment-742620</guid>
		<description><![CDATA[If I may express my humble opinion as a graphic designer, I think the designs look a bit lazy, and while formally well constructed, they don&#039;t seem to be doing a very good job at conveying a powerful message.
Eagerly following this project. Cheers.]]></description>
		<content:encoded><![CDATA[<p>If I may express my humble opinion as a graphic designer, I think the designs look a bit lazy, and while formally well constructed, they don&#8217;t seem to be doing a very good job at conveying a powerful message.<br />
Eagerly following this project. Cheers.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Poster Ideas by Micah</title>
		<link>http://the-witness.net/news/2013/05/poster-ideas/comment-page-1/#comment-742615</link>
		<dc:creator>Micah</dc:creator>
		<pubDate>Thu, 09 May 2013 03:40:53 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2134#comment-742615</guid>
		<description><![CDATA[The first 2 Luis 04 and Luis 10 look more professional to me, are the most vibrant of color while also being subdued. I love how the lettering blends in with Luis 10.  I like the staircase but there&#039;s something about the how the stairs are lined up with the edge that&#039;s bugging me out like some of it is slightly cut off. Maybe a slightly higher shot would be perfect. I also love posters with no lettering at all (the last one) but something about it isn&#039;t cinematic enough, like better framing might make a huge difference, or maybe it&#039;s because it seems like a very straight on angle but the screen isn&#039;t centered. Well, I know these aren&#039;t what you were going with anyway, but this is definitely cool! Thanks for sharing! Awesome work as always!]]></description>
		<content:encoded><![CDATA[<p>The first 2 Luis 04 and Luis 10 look more professional to me, are the most vibrant of color while also being subdued. I love how the lettering blends in with Luis 10.  I like the staircase but there&#8217;s something about the how the stairs are lined up with the edge that&#8217;s bugging me out like some of it is slightly cut off. Maybe a slightly higher shot would be perfect. I also love posters with no lettering at all (the last one) but something about it isn&#8217;t cinematic enough, like better framing might make a huge difference, or maybe it&#8217;s because it seems like a very straight on angle but the screen isn&#8217;t centered. Well, I know these aren&#8217;t what you were going with anyway, but this is definitely cool! Thanks for sharing! Awesome work as always!</p>
]]></content:encoded>
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	<item>
		<title>Comment on Poster Ideas by Hugh O'Brien</title>
		<link>http://the-witness.net/news/2013/05/poster-ideas/comment-page-1/#comment-742611</link>
		<dc:creator>Hugh O'Brien</dc:creator>
		<pubDate>Thu, 09 May 2013 03:08:24 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2134#comment-742611</guid>
		<description><![CDATA[The first one really captures the &#039;what&#039;s around that corner? I bet it&#039;s pleasant&#039; feeling. 

My wallpaper has been the opening title of Braid for a long time, I look forward to updating it!

http://th07.deviantart.net/fs46/PRE/f/2009/170/b/9/Braid_Wallpaper_by_Liquos.jpg]]></description>
		<content:encoded><![CDATA[<p>The first one really captures the &#8216;what&#8217;s around that corner? I bet it&#8217;s pleasant&#8217; feeling. </p>
<p>My wallpaper has been the opening title of Braid for a long time, I look forward to updating it!</p>
<p><a href="http://th07.deviantart.net/fs46/PRE/f/2009/170/b/9/Braid_Wallpaper_by_Liquos.jpg" rel="nofollow">http://th07.deviantart.net/fs46/PRE/f/2009/170/b/9/Braid_Wallpaper_by_Liquos.jpg</a></p>
]]></content:encoded>
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	<item>
		<title>Comment on Poster Ideas by Jack</title>
		<link>http://the-witness.net/news/2013/05/poster-ideas/comment-page-1/#comment-742481</link>
		<dc:creator>Jack</dc:creator>
		<pubDate>Wed, 08 May 2013 22:55:19 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2134#comment-742481</guid>
		<description><![CDATA[I feel like the most effective art is the simplest art. I really love that line paper design because the title is highly visible and immediately eye-catching. 

It might also be good to include something in the art which is central to the game, but not revealing in any way.]]></description>
		<content:encoded><![CDATA[<p>I feel like the most effective art is the simplest art. I really love that line paper design because the title is highly visible and immediately eye-catching. </p>
<p>It might also be good to include something in the art which is central to the game, but not revealing in any way.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Poster Ideas by Alex C</title>
		<link>http://the-witness.net/news/2013/05/poster-ideas/comment-page-1/#comment-742465</link>
		<dc:creator>Alex C</dc:creator>
		<pubDate>Wed, 08 May 2013 21:21:30 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2134#comment-742465</guid>
		<description><![CDATA[Please post some more wallpapers!]]></description>
		<content:encoded><![CDATA[<p>Please post some more wallpapers!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Poster Ideas by justin</title>
		<link>http://the-witness.net/news/2013/05/poster-ideas/comment-page-1/#comment-742460</link>
		<dc:creator>justin</dc:creator>
		<pubDate>Wed, 08 May 2013 20:08:38 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2134#comment-742460</guid>
		<description><![CDATA[Thank you soo much! You&#039;re awesome! 
02 and 03 are the coolest! May I ask for a Hi Res of luis_o2 (the grey wall/cealing?)]]></description>
		<content:encoded><![CDATA[<p>Thank you soo much! You&#8217;re awesome!<br />
02 and 03 are the coolest! May I ask for a Hi Res of luis_o2 (the grey wall/cealing?)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Poster Ideas by Luis Antonio</title>
		<link>http://the-witness.net/news/2013/05/poster-ideas/comment-page-1/#comment-742258</link>
		<dc:creator>Luis Antonio</dc:creator>
		<pubDate>Wed, 08 May 2013 18:37:11 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2134#comment-742258</guid>
		<description><![CDATA[Ah! Really nice to see such a warm feedback from the community.
When I proposed the minimalism one I didn&#039;t think it would be that well received.

So here it is in higher res:
https://www.dropbox.com/s/hz3o5stn76aa0mg/Luis_14.jpg

and a desktop background version:
https://www.dropbox.com/s/oa7f00anew34aj4/Luis_14_Screensaver.jpg]]></description>
		<content:encoded><![CDATA[<p>Ah! Really nice to see such a warm feedback from the community.<br />
When I proposed the minimalism one I didn&#8217;t think it would be that well received.</p>
<p>So here it is in higher res:<br />
<a href="https://www.dropbox.com/s/hz3o5stn76aa0mg/Luis_14.jpg" rel="nofollow">https://www.dropbox.com/s/hz3o5stn76aa0mg/Luis_14.jpg</a></p>
<p>and a desktop background version:<br />
<a href="https://www.dropbox.com/s/oa7f00anew34aj4/Luis_14_Screensaver.jpg" rel="nofollow">https://www.dropbox.com/s/oa7f00anew34aj4/Luis_14_Screensaver.jpg</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Poster Ideas by matthew</title>
		<link>http://the-witness.net/news/2013/05/poster-ideas/comment-page-1/#comment-742199</link>
		<dc:creator>matthew</dc:creator>
		<pubDate>Wed, 08 May 2013 18:05:37 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2134#comment-742199</guid>
		<description><![CDATA[the second one seems a bit distant and removed with the overhead shot, whilst the first is more involved and engaging because of its player-perspective]]></description>
		<content:encoded><![CDATA[<p>the second one seems a bit distant and removed with the overhead shot, whilst the first is more involved and engaging because of its player-perspective</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Poster Ideas by Colin</title>
		<link>http://the-witness.net/news/2013/05/poster-ideas/comment-page-1/#comment-742174</link>
		<dc:creator>Colin</dc:creator>
		<pubDate>Wed, 08 May 2013 16:38:42 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2134#comment-742174</guid>
		<description><![CDATA[Very pretty! My favorite is the second one down; I really like how the title is incorporated into the environment.  The lines of the steps also remind me of the line puzzles, which seems very appropriate for this game.

How would these be used? I mean, I assume you won&#039;t be putting up posters in Gamestop (maybe I&#039;m wrong?). If you&#039;re just selling them, I might be interested. I&#039;ll have to play the game first, though! Can&#039;t wait guys, I hope we&#039;ll hear a release date soon.]]></description>
		<content:encoded><![CDATA[<p>Very pretty! My favorite is the second one down; I really like how the title is incorporated into the environment.  The lines of the steps also remind me of the line puzzles, which seems very appropriate for this game.</p>
<p>How would these be used? I mean, I assume you won&#8217;t be putting up posters in Gamestop (maybe I&#8217;m wrong?). If you&#8217;re just selling them, I might be interested. I&#8217;ll have to play the game first, though! Can&#8217;t wait guys, I hope we&#8217;ll hear a release date soon.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Poster Ideas by light_flight</title>
		<link>http://the-witness.net/news/2013/05/poster-ideas/comment-page-1/#comment-742168</link>
		<dc:creator>light_flight</dc:creator>
		<pubDate>Wed, 08 May 2013 16:12:17 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2134#comment-742168</guid>
		<description><![CDATA[these look like postmarks and the font used in old times , well is this a correct observation i&#039;m having !?]]></description>
		<content:encoded><![CDATA[<p>these look like postmarks and the font used in old times , well is this a correct observation i&#8217;m having !?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Poster Ideas by matthew</title>
		<link>http://the-witness.net/news/2013/05/poster-ideas/comment-page-1/#comment-742163</link>
		<dc:creator>matthew</dc:creator>
		<pubDate>Wed, 08 May 2013 15:49:01 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2134#comment-742163</guid>
		<description><![CDATA[i like the top one best; it highlights the autumn trees, the searching path and also the colours are very welcoming]]></description>
		<content:encoded><![CDATA[<p>i like the top one best; it highlights the autumn trees, the searching path and also the colours are very welcoming</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Poster Ideas by Tetoro</title>
		<link>http://the-witness.net/news/2013/05/poster-ideas/comment-page-1/#comment-742099</link>
		<dc:creator>Tetoro</dc:creator>
		<pubDate>Wed, 08 May 2013 12:55:21 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2134#comment-742099</guid>
		<description><![CDATA[Thank you so much for sharing those artworks, they are splendid!]]></description>
		<content:encoded><![CDATA[<p>Thank you so much for sharing those artworks, they are splendid!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Poster Ideas by Sean Boocock</title>
		<link>http://the-witness.net/news/2013/05/poster-ideas/comment-page-1/#comment-742078</link>
		<dc:creator>Sean Boocock</dc:creator>
		<pubDate>Wed, 08 May 2013 11:32:22 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2134#comment-742078</guid>
		<description><![CDATA[These are all great and evocative of different things about the game (or at least my constrained perception of it).  I&#039;m partial to Luis_10 and Luis_12 but if these are the runner-ups I can&#039;t wait to see the one you went with.]]></description>
		<content:encoded><![CDATA[<p>These are all great and evocative of different things about the game (or at least my constrained perception of it).  I&#8217;m partial to Luis_10 and Luis_12 but if these are the runner-ups I can&#8217;t wait to see the one you went with.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Poster Ideas by Martijn</title>
		<link>http://the-witness.net/news/2013/05/poster-ideas/comment-page-1/#comment-742074</link>
		<dc:creator>Martijn</dc:creator>
		<pubDate>Wed, 08 May 2013 11:14:53 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2134#comment-742074</guid>
		<description><![CDATA[I doubt there will be a box though :P]]></description>
		<content:encoded><![CDATA[<p>I doubt there will be a box though :P</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Poster Ideas by Paul Pantea</title>
		<link>http://the-witness.net/news/2013/05/poster-ideas/comment-page-1/#comment-742069</link>
		<dc:creator>Paul Pantea</dc:creator>
		<pubDate>Wed, 08 May 2013 11:01:19 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2134#comment-742069</guid>
		<description><![CDATA[I like the minimalist one the most, but I think the second one is very nice as well. It would also be perfect as a box cover.]]></description>
		<content:encoded><![CDATA[<p>I like the minimalist one the most, but I think the second one is very nice as well. It would also be perfect as a box cover.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Poster Ideas by Daniele</title>
		<link>http://the-witness.net/news/2013/05/poster-ideas/comment-page-1/#comment-742058</link>
		<dc:creator>Daniele</dc:creator>
		<pubDate>Wed, 08 May 2013 10:27:02 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2134#comment-742058</guid>
		<description><![CDATA[Loving the 2nd one and the 6th one. Actually very neat.]]></description>
		<content:encoded><![CDATA[<p>Loving the 2nd one and the 6th one. Actually very neat.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Poster Ideas by Lujami</title>
		<link>http://the-witness.net/news/2013/05/poster-ideas/comment-page-1/#comment-741984</link>
		<dc:creator>Lujami</dc:creator>
		<pubDate>Wed, 08 May 2013 08:25:40 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2134#comment-741984</guid>
		<description><![CDATA[I really like the second one down - something about the juxtaposition of the organic beauty of the natural world and the simple geometry of the (presumably) man-made steps speaks to me of some deeper themes, though I can&#039;t really express what those are :)]]></description>
		<content:encoded><![CDATA[<p>I really like the second one down &#8211; something about the juxtaposition of the organic beauty of the natural world and the simple geometry of the (presumably) man-made steps speaks to me of some deeper themes, though I can&#8217;t really express what those are :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Poster Ideas by Vincent</title>
		<link>http://the-witness.net/news/2013/05/poster-ideas/comment-page-1/#comment-741971</link>
		<dc:creator>Vincent</dc:creator>
		<pubDate>Wed, 08 May 2013 08:17:37 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2134#comment-741971</guid>
		<description><![CDATA[The second one. Feels divine. 
A witness might be watching me from above while I&#039;m wandering alone on that &quot;uninhabitated island&quot;. Who could it be?]]></description>
		<content:encoded><![CDATA[<p>The second one. Feels divine.<br />
A witness might be watching me from above while I&#8217;m wandering alone on that &#8220;uninhabitated island&#8221;. Who could it be?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Poster Ideas by Anonymous</title>
		<link>http://the-witness.net/news/2013/05/poster-ideas/comment-page-1/#comment-741960</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 08 May 2013 07:55:40 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2134#comment-741960</guid>
		<description><![CDATA[Does this mean the game&#039;s nearing completion? What is the puzzle count?

(Obviously, if we don&#039;t know the release date that means that there isn&#039;t one for us to know - just asking how work is going, since this blog&#039;s been silent for a while.)]]></description>
		<content:encoded><![CDATA[<p>Does this mean the game&#8217;s nearing completion? What is the puzzle count?</p>
<p>(Obviously, if we don&#8217;t know the release date that means that there isn&#8217;t one for us to know &#8211; just asking how work is going, since this blog&#8217;s been silent for a while.)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Poster Ideas by Martijn</title>
		<link>http://the-witness.net/news/2013/05/poster-ideas/comment-page-1/#comment-741938</link>
		<dc:creator>Martijn</dc:creator>
		<pubDate>Wed, 08 May 2013 07:20:11 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2134#comment-741938</guid>
		<description><![CDATA[&lt;a href=&quot;http://i.imgur.com/3wkYUl7.png&quot; rel=&quot;nofollow&quot;&gt;This is what my desktop looks like now&lt;/a&gt;.

I like it!]]></description>
		<content:encoded><![CDATA[<p><a href="http://i.imgur.com/3wkYUl7.png" rel="nofollow">This is what my desktop looks like now</a>.</p>
<p>I like it!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Poster Ideas by justin</title>
		<link>http://the-witness.net/news/2013/05/poster-ideas/comment-page-1/#comment-741916</link>
		<dc:creator>justin</dc:creator>
		<pubDate>Wed, 08 May 2013 06:36:42 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2134#comment-741916</guid>
		<description><![CDATA[I love the 3rd one (Luis_02) Why don&#039;t you get David Hellman to draw one just like in Braid? 
These are all very cool and somehow Sci-fi looking or Inception like movie posters.
I wondered which one you guys ended up pick (I&#039;m glad you didn&#039;t show the best one)

Will it be more concrete (A panel or maze in game puzzle) or be more abstract (Like Braid&#039;s 
Sand castle poster)

bty I don&#039;t even know what Luis_02 is it just looks awesome, I&#039;m guessing is a ceiling/roof or wall... 

There seems to be an strong and aware emphasis on trying very hard to be iconic. To have places that when you see them, scream &quot;The Witness.&quot; Being iconic and recognizable is good but what if you put a spoiler, secret or Easter egg  in plain sight that none understands until after beating the game. That would be an interesting poster.]]></description>
		<content:encoded><![CDATA[<p>I love the 3rd one (Luis_02) Why don&#8217;t you get David Hellman to draw one just like in Braid?<br />
These are all very cool and somehow Sci-fi looking or Inception like movie posters.<br />
I wondered which one you guys ended up pick (I&#8217;m glad you didn&#8217;t show the best one)</p>
<p>Will it be more concrete (A panel or maze in game puzzle) or be more abstract (Like Braid&#8217;s<br />
Sand castle poster)</p>
<p>bty I don&#8217;t even know what Luis_02 is it just looks awesome, I&#8217;m guessing is a ceiling/roof or wall&#8230; </p>
<p>There seems to be an strong and aware emphasis on trying very hard to be iconic. To have places that when you see them, scream &#8220;The Witness.&#8221; Being iconic and recognizable is good but what if you put a spoiler, secret or Easter egg  in plain sight that none understands until after beating the game. That would be an interesting poster.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Poster Ideas by Sebastian</title>
		<link>http://the-witness.net/news/2013/05/poster-ideas/comment-page-1/#comment-741913</link>
		<dc:creator>Sebastian</dc:creator>
		<pubDate>Wed, 08 May 2013 06:25:46 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2134#comment-741913</guid>
		<description><![CDATA[I like how the last one contains a beautiful, sunny part of the island as well as a hint to the game&#039;s main mechanic. You could try overlaying it with the text of Luis 3. (Or text as clouds? Or text as flowers?)

Also, I&#039;m requesting that last one in a high resolution! :3]]></description>
		<content:encoded><![CDATA[<p>I like how the last one contains a beautiful, sunny part of the island as well as a hint to the game&#8217;s main mechanic. You could try overlaying it with the text of Luis 3. (Or text as clouds? Or text as flowers?)</p>
<p>Also, I&#8217;m requesting that last one in a high resolution! :3</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Poster Ideas by Jacob</title>
		<link>http://the-witness.net/news/2013/05/poster-ideas/comment-page-1/#comment-741799</link>
		<dc:creator>Jacob</dc:creator>
		<pubDate>Wed, 08 May 2013 02:49:51 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2134#comment-741799</guid>
		<description><![CDATA[My vote goes to Luis 10 and Luis 03]]></description>
		<content:encoded><![CDATA[<p>My vote goes to Luis 10 and Luis 03</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Poster Ideas by angrytoad</title>
		<link>http://the-witness.net/news/2013/05/poster-ideas/comment-page-1/#comment-741796</link>
		<dc:creator>angrytoad</dc:creator>
		<pubDate>Wed, 08 May 2013 02:49:30 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2134#comment-741796</guid>
		<description><![CDATA[The second from the bottom is highly evocative of the Indie Game: The Movie poster (perhaps a callback of sorts?) due to the color scheme and font, but to be honest it doesn&#039;t feel like the font goes too well with the other ones, in my opinion of course!  The third one works actually, and the one with the text spread out on the ground is neat but think it would be better with the font you used to write &quot;The Witness&quot; at the end of the February trailer. But regardless, nice work.]]></description>
		<content:encoded><![CDATA[<p>The second from the bottom is highly evocative of the Indie Game: The Movie poster (perhaps a callback of sorts?) due to the color scheme and font, but to be honest it doesn&#8217;t feel like the font goes too well with the other ones, in my opinion of course!  The third one works actually, and the one with the text spread out on the ground is neat but think it would be better with the font you used to write &#8220;The Witness&#8221; at the end of the February trailer. But regardless, nice work.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Poster Ideas by James</title>
		<link>http://the-witness.net/news/2013/05/poster-ideas/comment-page-1/#comment-741787</link>
		<dc:creator>James</dc:creator>
		<pubDate>Wed, 08 May 2013 02:26:26 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2134#comment-741787</guid>
		<description><![CDATA[They&#039;re great.
I&#039;d probably buy Luis 10 or Luis 12.
Shannon 1 needs text, in my opinion, but it is a stunning image.]]></description>
		<content:encoded><![CDATA[<p>They&#8217;re great.<br />
I&#8217;d probably buy Luis 10 or Luis 12.<br />
Shannon 1 needs text, in my opinion, but it is a stunning image.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Poster Ideas by Courtney</title>
		<link>http://the-witness.net/news/2013/05/poster-ideas/comment-page-1/#comment-741785</link>
		<dc:creator>Courtney</dc:creator>
		<pubDate>Wed, 08 May 2013 02:19:48 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2134#comment-741785</guid>
		<description><![CDATA[The second from the bottom one is the clear winner for me. Keeps it simple, and has that air of mystery about it that the game seems to exude. That puzzle design is very recognisable for me as &#039;The Witness&#039;. Plus, as beautiful as the in-game graphics are, I&#039;ve never really like it when essentially screenshots are used as promotional material, with rare exceptions. Plus it has that affect of  people who know the game &#039;get it&#039; and makes them feel exclusive and part of a &#039;club&#039; as it were; people who don&#039;t understand the reference I think will have their curiosity piqued enough that they might give it a Googling.]]></description>
		<content:encoded><![CDATA[<p>The second from the bottom one is the clear winner for me. Keeps it simple, and has that air of mystery about it that the game seems to exude. That puzzle design is very recognisable for me as &#8216;The Witness&#8217;. Plus, as beautiful as the in-game graphics are, I&#8217;ve never really like it when essentially screenshots are used as promotional material, with rare exceptions. Plus it has that affect of  people who know the game &#8216;get it&#8217; and makes them feel exclusive and part of a &#8216;club&#8217; as it were; people who don&#8217;t understand the reference I think will have their curiosity piqued enough that they might give it a Googling.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Poster Ideas by Nate</title>
		<link>http://the-witness.net/news/2013/05/poster-ideas/comment-page-1/#comment-741748</link>
		<dc:creator>Nate</dc:creator>
		<pubDate>Wed, 08 May 2013 01:20:28 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2134#comment-741748</guid>
		<description><![CDATA[I like the second to last one. Might be cool to take it one step further and make the title a part of the puzzle itself.]]></description>
		<content:encoded><![CDATA[<p>I like the second to last one. Might be cool to take it one step further and make the title a part of the puzzle itself.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Poster Ideas by Manu</title>
		<link>http://the-witness.net/news/2013/05/poster-ideas/comment-page-1/#comment-741743</link>
		<dc:creator>Manu</dc:creator>
		<pubDate>Wed, 08 May 2013 01:11:15 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2134#comment-741743</guid>
		<description><![CDATA[This is meaningless, but a strange coincidence: today I actually thought I&#039;d love to have a The Witness poster (and it was a really random thought because I hadn&#039;t read about it or anything). I was about to send you an email to suggest it but then I disregarded the idea as stupid... :o]]></description>
		<content:encoded><![CDATA[<p>This is meaningless, but a strange coincidence: today I actually thought I&#8217;d love to have a The Witness poster (and it was a really random thought because I hadn&#8217;t read about it or anything). I was about to send you an email to suggest it but then I disregarded the idea as stupid&#8230; :o</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Poster Ideas by Gary Hawkins</title>
		<link>http://the-witness.net/news/2013/05/poster-ideas/comment-page-1/#comment-741703</link>
		<dc:creator>Gary Hawkins</dc:creator>
		<pubDate>Wed, 08 May 2013 01:00:13 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2134#comment-741703</guid>
		<description><![CDATA[The first one is AWESOME!

The second one is pretty cool.

The third one is a bit... meh...

The fourth one, I&#039;m really not a fan of.

The fifth one is neat! Great use of colours.

The sixth one reminds me very much of the Indie Game: The Movie cover/poster.

The final one is BEAUTIFUL, and I&#039;m glad it doesn&#039;t have &#039;The Witness&#039; written on it. The little screen feels a tad misplaced, but it would make a perfect wall hanging.

---

Thoughts, people? :].

xx]]></description>
		<content:encoded><![CDATA[<p>The first one is AWESOME!</p>
<p>The second one is pretty cool.</p>
<p>The third one is a bit&#8230; meh&#8230;</p>
<p>The fourth one, I&#8217;m really not a fan of.</p>
<p>The fifth one is neat! Great use of colours.</p>
<p>The sixth one reminds me very much of the Indie Game: The Movie cover/poster.</p>
<p>The final one is BEAUTIFUL, and I&#8217;m glad it doesn&#8217;t have &#8216;The Witness&#8217; written on it. The little screen feels a tad misplaced, but it would make a perfect wall hanging.</p>
<p>&#8212;</p>
<p>Thoughts, people? :].</p>
<p>xx</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Poster Ideas by Scorpio Uprising</title>
		<link>http://the-witness.net/news/2013/05/poster-ideas/comment-page-1/#comment-741685</link>
		<dc:creator>Scorpio Uprising</dc:creator>
		<pubDate>Wed, 08 May 2013 00:51:39 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2134#comment-741685</guid>
		<description><![CDATA[Really like the staggered staircase with grass.]]></description>
		<content:encoded><![CDATA[<p>Really like the staggered staircase with grass.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Poster Ideas by Adam Shin</title>
		<link>http://the-witness.net/news/2013/05/poster-ideas/comment-page-1/#comment-741675</link>
		<dc:creator>Adam Shin</dc:creator>
		<pubDate>Wed, 08 May 2013 00:47:03 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2134#comment-741675</guid>
		<description><![CDATA[I&#039;ve been following this blog for about a year now, and I just want to say that these look amazing! Very excited to see what else will be revealed in the next few months.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ve been following this blog for about a year now, and I just want to say that these look amazing! Very excited to see what else will be revealed in the next few months.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Poster Ideas by Sven Bergstrom</title>
		<link>http://the-witness.net/news/2013/05/poster-ideas/comment-page-1/#comment-741664</link>
		<dc:creator>Sven Bergstrom</dc:creator>
		<pubDate>Wed, 08 May 2013 00:32:44 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2134#comment-741664</guid>
		<description><![CDATA[Woah, 
The top one is nice, bottom one is stunning. I also am drawn to the stairwell one - too.
Those are my picks!]]></description>
		<content:encoded><![CDATA[<p>Woah,<br />
The top one is nice, bottom one is stunning. I also am drawn to the stairwell one &#8211; too.<br />
Those are my picks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Island Snapshot by Mr. A</title>
		<link>http://the-witness.net/news/2013/04/island-snapshot-9/comment-page-1/#comment-741562</link>
		<dc:creator>Mr. A</dc:creator>
		<pubDate>Tue, 07 May 2013 21:25:54 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2126#comment-741562</guid>
		<description><![CDATA[I love what you folks are doing! Do you have need for a concept artist ? :)]]></description>
		<content:encoded><![CDATA[<p>I love what you folks are doing! Do you have need for a concept artist ? :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Island Snapshot by fred</title>
		<link>http://the-witness.net/news/2013/04/island-snapshot-9/comment-page-1/#comment-741130</link>
		<dc:creator>fred</dc:creator>
		<pubDate>Tue, 07 May 2013 14:16:04 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2126#comment-741130</guid>
		<description><![CDATA[Sorry if this has been asked before, 
have you guys been looking into the Oculus Rift for the Witness?]]></description>
		<content:encoded><![CDATA[<p>Sorry if this has been asked before,<br />
have you guys been looking into the Oculus Rift for the Witness?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Witness Trees by Bordium</title>
		<link>http://the-witness.net/news/2011/06/witness-trees/comment-page-1/#comment-736072</link>
		<dc:creator>Bordium</dc:creator>
		<pubDate>Wed, 01 May 2013 19:55:06 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=951#comment-736072</guid>
		<description><![CDATA[Really cool work Shannon. It&#039;s very interesting to see the work you&#039;ve done on those pesky trees. I was curious, do you use any sort of color gradient in your leaf texture to help with the shading? 

Also, how do you model those really cut surfaces on the rocks and other geometry. I&#039;ve messed around with creating simple shapes like that, but they really rely on keeping the shapes planar, and as I edit the model and add detail I tend to really jack up the faces and then triangulation appears and then... poof it&#039;s crap. I&#039;ve considered trying to carve a rock with a boolean block, or using slice plane and capping over and over, but those processes sound very tedious.]]></description>
		<content:encoded><![CDATA[<p>Really cool work Shannon. It&#8217;s very interesting to see the work you&#8217;ve done on those pesky trees. I was curious, do you use any sort of color gradient in your leaf texture to help with the shading? </p>
<p>Also, how do you model those really cut surfaces on the rocks and other geometry. I&#8217;ve messed around with creating simple shapes like that, but they really rely on keeping the shapes planar, and as I edit the model and add detail I tend to really jack up the faces and then triangulation appears and then&#8230; poof it&#8217;s crap. I&#8217;ve considered trying to carve a rock with a boolean block, or using slice plane and capping over and over, but those processes sound very tedious.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on scope(exit) in C++11 by JohnMcF</title>
		<link>http://the-witness.net/news/2012/11/scopeexit-in-c11/comment-page-1/#comment-735189</link>
		<dc:creator>JohnMcF</dc:creator>
		<pubDate>Tue, 30 Apr 2013 20:42:01 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=1865#comment-735189</guid>
		<description><![CDATA[Can it be done by writing an alternative class which doesn&#039;t have a c&#039;tor or would that simply push the problem along? Here&#039;s how it might work:
1) create a copy of &lt;code&gt;ScopeExit&lt;/code&gt; (e.g. &lt;code&gt;class ScopeExitTransfer&lt;/code&gt;) which doesn&#039;t call &lt;code&gt;f&lt;/code&gt; in its d&#039;tor; 
2) return a &lt;code&gt;ScopeExitTransfer&lt;/code&gt; - instead of &lt;code&gt;ScopeExit&lt;/code&gt; - from &lt;code&gt;MakeScopeExit&lt;/code&gt;; 
3) add a c&#039;tor to &lt;code&gt;ScopeExit&lt;/code&gt; which receives a reference to &lt;code&gt;ScopeExitTransfer&lt;/code&gt; and copies &lt;code&gt;f&lt;/code&gt; over.]]></description>
		<content:encoded><![CDATA[<p>Can it be done by writing an alternative class which doesn&#8217;t have a c&#8217;tor or would that simply push the problem along? Here&#8217;s how it might work:<br />
1) create a copy of <code>ScopeExit</code> (e.g. <code>class ScopeExitTransfer</code>) which doesn&#8217;t call <code>f</code> in its d&#8217;tor;<br />
2) return a <code>ScopeExitTransfer</code> &#8211; instead of <code>ScopeExit</code> &#8211; from <code>MakeScopeExit</code>;<br />
3) add a c&#8217;tor to <code>ScopeExit</code> which receives a reference to <code>ScopeExitTransfer</code> and copies <code>f</code> over.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on scope(exit) in C++11 by Dotun R</title>
		<link>http://the-witness.net/news/2012/11/scopeexit-in-c11/comment-page-1/#comment-733502</link>
		<dc:creator>Dotun R</dc:creator>
		<pubDate>Mon, 29 Apr 2013 15:00:14 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=1865#comment-733502</guid>
		<description><![CDATA[While I like the article I kinda agree with IKnowImOffensive, not in that the code is some how bad (it works, although it&#039;s not the most straight forward), but I do think it&#039;s much cleaner and safer to use RAII from a maintainability perspective that what&#039;s described here.

(On reflection however, IKnowImOffensive&#039;s exception-safety argument may not hold much water however since, if the PS4 compiler is anything like the PS3 one, exceptions wouldn&#039;t really be supported very well (&amp; typically haven&#039;t been in console game dev for a very long time), if at all, and thus are likely not something game developers can hope to rely on in production code. So considerations towards this requirement are kinda moot.)

You could still pass your custom d&#039;tor code (if required) as a lambda into the RAII object constructor, effectively again leveraging the benefits of C++11 but also make your code far simpler (you only write your single line c&#039;tor statement and any scope-based cleanup just magically works without you having to write a single line of extra code).

It&#039;s an interesting idea though however not quite one I&#039;d go for.]]></description>
		<content:encoded><![CDATA[<p>While I like the article I kinda agree with IKnowImOffensive, not in that the code is some how bad (it works, although it&#8217;s not the most straight forward), but I do think it&#8217;s much cleaner and safer to use RAII from a maintainability perspective that what&#8217;s described here.</p>
<p>(On reflection however, IKnowImOffensive&#8217;s exception-safety argument may not hold much water however since, if the PS4 compiler is anything like the PS3 one, exceptions wouldn&#8217;t really be supported very well (&amp; typically haven&#8217;t been in console game dev for a very long time), if at all, and thus are likely not something game developers can hope to rely on in production code. So considerations towards this requirement are kinda moot.)</p>
<p>You could still pass your custom d&#8217;tor code (if required) as a lambda into the RAII object constructor, effectively again leveraging the benefits of C++11 but also make your code far simpler (you only write your single line c&#8217;tor statement and any scope-based cleanup just magically works without you having to write a single line of extra code).</p>
<p>It&#8217;s an interesting idea though however not quite one I&#8217;d go for.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Island Snapshot by Pritchard</title>
		<link>http://the-witness.net/news/2013/04/island-snapshot-9/comment-page-1/#comment-733413</link>
		<dc:creator>Pritchard</dc:creator>
		<pubDate>Mon, 29 Apr 2013 14:33:25 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2126#comment-733413</guid>
		<description><![CDATA[Jon has been too busy actually making the game to talk to us.  That is awesome :)

That being said, more frequent updates (not now, but when the game is 1 - 3 months to release) would really help bring up the hype!]]></description>
		<content:encoded><![CDATA[<p>Jon has been too busy actually making the game to talk to us.  That is awesome :)</p>
<p>That being said, more frequent updates (not now, but when the game is 1 &#8211; 3 months to release) would really help bring up the hype!</p>
]]></content:encoded>
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	<item>
		<title>Comment on Island Snapshot by Tom</title>
		<link>http://the-witness.net/news/2013/04/island-snapshot-9/comment-page-1/#comment-730367</link>
		<dc:creator>Tom</dc:creator>
		<pubDate>Sat, 27 Apr 2013 20:39:31 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2126#comment-730367</guid>
		<description><![CDATA[No, I&#039;m both]]></description>
		<content:encoded><![CDATA[<p>No, I&#8217;m both</p>
]]></content:encoded>
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	<item>
		<title>Comment on Kriging is cool. by Josh Levenberg</title>
		<link>http://the-witness.net/news/2010/05/kriging-is-cool/comment-page-1/#comment-729204</link>
		<dc:creator>Josh Levenberg</dc:creator>
		<pubDate>Fri, 26 Apr 2013 20:52:16 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=345#comment-729204</guid>
		<description><![CDATA[I see others have mentioned natural neighbour interpolation below.  You can see a picture of the Prussian helmet effect on page 109 of http://technomagi.com/josh/math/phd.pdf .]]></description>
		<content:encoded><![CDATA[<p>I see others have mentioned natural neighbour interpolation below.  You can see a picture of the Prussian helmet effect on page 109 of <a href="http://technomagi.com/josh/math/phd.pdf" rel="nofollow">http://technomagi.com/josh/math/phd.pdf</a> .</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Kriging is cool. by Josh Levenberg</title>
		<link>http://the-witness.net/news/2010/05/kriging-is-cool/comment-page-1/#comment-729196</link>
		<dc:creator>Josh Levenberg</dc:creator>
		<pubDate>Fri, 26 Apr 2013 20:40:15 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=345#comment-729196</guid>
		<description><![CDATA[Interpolating surfaces suffers from the &quot;Prussian helmet eﬀect&quot;.  See:

Robin Sibson. A brief description of natural neighbour interpolation. In Vic Barnett, editor,
Interpreting Multivariate Data, chapter 2, pages 21–36. John Wiley &amp; Sons, 1981.

which also gives a good interpolation scheme for scattered data (based on Voronoi diagrams), assuming you have some way of estimating the tangent plane at your data samples.  And once you have the tangent planes, the interpolant is very local.]]></description>
		<content:encoded><![CDATA[<p>Interpolating surfaces suffers from the &#8220;Prussian helmet eﬀect&#8221;.  See:</p>
<p>Robin Sibson. A brief description of natural neighbour interpolation. In Vic Barnett, editor,<br />
Interpreting Multivariate Data, chapter 2, pages 21–36. John Wiley &amp; Sons, 1981.</p>
<p>which also gives a good interpolation scheme for scattered data (based on Voronoi diagrams), assuming you have some way of estimating the tangent plane at your data samples.  And once you have the tangent planes, the interpolant is very local.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on iPad video update #1 by royalestel</title>
		<link>http://the-witness.net/news/2013/03/ipad-video-update-1/comment-page-1/#comment-728563</link>
		<dc:creator>royalestel</dc:creator>
		<pubDate>Fri, 26 Apr 2013 13:07:22 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2113#comment-728563</guid>
		<description><![CDATA[As I was watching the video I thought it would be cool to move the iPad about to change the view direction if I chose--like some of the starfinder apps.  It might be quicker to use the accelerometer than the touchpad for some of the movement choices.  Maybe that&#039;s what you meant by virtual mouse.

By the way, Braid was just great.  Thanks!]]></description>
		<content:encoded><![CDATA[<p>As I was watching the video I thought it would be cool to move the iPad about to change the view direction if I chose&#8211;like some of the starfinder apps.  It might be quicker to use the accelerometer than the touchpad for some of the movement choices.  Maybe that&#8217;s what you meant by virtual mouse.</p>
<p>By the way, Braid was just great.  Thanks!</p>
]]></content:encoded>
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	<item>
		<title>Comment on Island Snapshot by Keenan</title>
		<link>http://the-witness.net/news/2013/04/island-snapshot-9/comment-page-1/#comment-726411</link>
		<dc:creator>Keenan</dc:creator>
		<pubDate>Wed, 24 Apr 2013 19:28:18 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2126#comment-726411</guid>
		<description><![CDATA[Do you use a color coding system for the primitive objects that I&#039;m guessing will eventually be replaced with the actual models? I noticed the primitive or nontextured objects use a range of bright blue, orange and green. Is there system to this?]]></description>
		<content:encoded><![CDATA[<p>Do you use a color coding system for the primitive objects that I&#8217;m guessing will eventually be replaced with the actual models? I noticed the primitive or nontextured objects use a range of bright blue, orange and green. Is there system to this?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Island Snapshot by Micah</title>
		<link>http://the-witness.net/news/2013/04/island-snapshot-9/comment-page-1/#comment-725642</link>
		<dc:creator>Micah</dc:creator>
		<pubDate>Wed, 24 Apr 2013 06:10:40 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2126#comment-725642</guid>
		<description><![CDATA[This is what it&#039;s all about Milan regardless of the medium. I love running into your people who love something so much that they became almost obsessed with it. That kind of passion is infectious. I&#039;m interested in reading your paper as well. I&#039;m the same way as you about my favorite films Leon the Professional, Memento Mori, Donnie Darko, Mulholland Drive, and Audition. I wrote an essay, among others, about Mulholland Drive and how it makes complete sense (because I saw so many crazy inaccurate interpretations out there that didn&#039;t use the film to prove itself).  I also wrote an essay about how terrible a movie Inception really is. 

In other words, seeing you get excited about Braid is what makes game developers in the first place. Are you interested in making a game yourself  by any chance?]]></description>
		<content:encoded><![CDATA[<p>This is what it&#8217;s all about Milan regardless of the medium. I love running into your people who love something so much that they became almost obsessed with it. That kind of passion is infectious. I&#8217;m interested in reading your paper as well. I&#8217;m the same way as you about my favorite films Leon the Professional, Memento Mori, Donnie Darko, Mulholland Drive, and Audition. I wrote an essay, among others, about Mulholland Drive and how it makes complete sense (because I saw so many crazy inaccurate interpretations out there that didn&#8217;t use the film to prove itself).  I also wrote an essay about how terrible a movie Inception really is. </p>
<p>In other words, seeing you get excited about Braid is what makes game developers in the first place. Are you interested in making a game yourself  by any chance?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Island Snapshot by Hemlock Drew</title>
		<link>http://the-witness.net/news/2013/04/island-snapshot-9/comment-page-1/#comment-725603</link>
		<dc:creator>Hemlock Drew</dc:creator>
		<pubDate>Wed, 24 Apr 2013 04:11:16 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2126#comment-725603</guid>
		<description><![CDATA[ditto - would love to read it!]]></description>
		<content:encoded><![CDATA[<p>ditto &#8211; would love to read it!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Island Snapshot by Stuart</title>
		<link>http://the-witness.net/news/2013/04/island-snapshot-9/comment-page-1/#comment-725573</link>
		<dc:creator>Stuart</dc:creator>
		<pubDate>Wed, 24 Apr 2013 03:49:42 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2126#comment-725573</guid>
		<description><![CDATA[Are you able to link to the paper in question? I would love to read it, as I&#039;m sure many others here would too.]]></description>
		<content:encoded><![CDATA[<p>Are you able to link to the paper in question? I would love to read it, as I&#8217;m sure many others here would too.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Island Snapshot by Milan Jacevic</title>
		<link>http://the-witness.net/news/2013/04/island-snapshot-9/comment-page-1/#comment-725369</link>
		<dc:creator>Milan Jacevic</dc:creator>
		<pubDate>Tue, 23 Apr 2013 22:59:39 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2126#comment-725369</guid>
		<description><![CDATA[Just watched the whole review, too, and I agree with absolutely everything - it sums up all the feelings I&#039;ve been having regarding the game (without even touching on the ending that manages to destroy all remaining scraps of social criticism in one easy, breezy, 10-minute walk).

... But enough about Bioshock Infinite. And for the lack of a better place (and since I&#039;m already commenting on a post)...

I am a great fan of Braid. In fact, it&#039;s safe to say that I love Braid as much as Tim loves the Princess - I could talk for hours about the meta-theme of obsession and how this... Work of art, dare I say it, was the only one that managed to TURN ME INTO a character, instead of just (and this is still quite something!) making me empathize with him/her/it. Last year, I wrote a 20-page paper on how Braid retells the myth of Prometheus for one of my college courses, and this year, I am working with a teaching assistant on writing an analysis of the game from the perspective of cognitive semantics (namely, conceptual and multimodal metaphors). I&#039;m not trying to sound pretentious or anything - I&#039;m just stating this as a testament of my love for the game. Having said that - if the things Jonathan has said and shown so far are any indication, I&#039;ll soon be writing papers and losing sleep on The Witness, as well. Thank you for having the courage (and I believe this is the right adjective) to show the world that video games need not emulate other media in order to be meaningful and emotional, and that what is intrinsically their greatest strength - their interactivity - is all they really need to rely on in order to tell a story, provide an experience - in short, to communicate.

Looking forward to this one. Godspeed to the whole team.]]></description>
		<content:encoded><![CDATA[<p>Just watched the whole review, too, and I agree with absolutely everything &#8211; it sums up all the feelings I&#8217;ve been having regarding the game (without even touching on the ending that manages to destroy all remaining scraps of social criticism in one easy, breezy, 10-minute walk).</p>
<p>&#8230; But enough about Bioshock Infinite. And for the lack of a better place (and since I&#8217;m already commenting on a post)&#8230;</p>
<p>I am a great fan of Braid. In fact, it&#8217;s safe to say that I love Braid as much as Tim loves the Princess &#8211; I could talk for hours about the meta-theme of obsession and how this&#8230; Work of art, dare I say it, was the only one that managed to TURN ME INTO a character, instead of just (and this is still quite something!) making me empathize with him/her/it. Last year, I wrote a 20-page paper on how Braid retells the myth of Prometheus for one of my college courses, and this year, I am working with a teaching assistant on writing an analysis of the game from the perspective of cognitive semantics (namely, conceptual and multimodal metaphors). I&#8217;m not trying to sound pretentious or anything &#8211; I&#8217;m just stating this as a testament of my love for the game. Having said that &#8211; if the things Jonathan has said and shown so far are any indication, I&#8217;ll soon be writing papers and losing sleep on The Witness, as well. Thank you for having the courage (and I believe this is the right adjective) to show the world that video games need not emulate other media in order to be meaningful and emotional, and that what is intrinsically their greatest strength &#8211; their interactivity &#8211; is all they really need to rely on in order to tell a story, provide an experience &#8211; in short, to communicate.</p>
<p>Looking forward to this one. Godspeed to the whole team.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Island Snapshot by Jack V</title>
		<link>http://the-witness.net/news/2013/04/island-snapshot-9/comment-page-1/#comment-724999</link>
		<dc:creator>Jack V</dc:creator>
		<pubDate>Tue, 23 Apr 2013 16:43:41 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2126#comment-724999</guid>
		<description><![CDATA[I was thinking he was http://en.wikipedia.org/wiki/Don_Quixote  :)]]></description>
		<content:encoded><![CDATA[<p>I was thinking he was <a href="http://en.wikipedia.org/wiki/Don_Quixote" rel="nofollow">http://en.wikipedia.org/wiki/Don_Quixote</a>  :)</p>
]]></content:encoded>
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		<title>Comment on A clarification about our PS4 exclusivity. by Daniel Rodriguez</title>
		<link>http://the-witness.net/news/2013/02/a-clarification-about-our-ps4-exclusivity/comment-page-1/#comment-720127</link>
		<dc:creator>Daniel Rodriguez</dc:creator>
		<pubDate>Sun, 21 Apr 2013 05:55:33 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2091#comment-720127</guid>
		<description><![CDATA[Any  chance we&#039;ll get an Android port? I mean, android is everywhere and the community is starved for quality games.

Big fan by the way, please keep the good work.]]></description>
		<content:encoded><![CDATA[<p>Any  chance we&#8217;ll get an Android port? I mean, android is everywhere and the community is starved for quality games.</p>
<p>Big fan by the way, please keep the good work.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Island Snapshot by Hemlock Drew</title>
		<link>http://the-witness.net/news/2013/04/island-snapshot-9/comment-page-1/#comment-705183</link>
		<dc:creator>Hemlock Drew</dc:creator>
		<pubDate>Thu, 18 Apr 2013 04:32:43 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2126#comment-705183</guid>
		<description><![CDATA[wow!  nice observation!]]></description>
		<content:encoded><![CDATA[<p>wow!  nice observation!</p>
]]></content:encoded>
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	<item>
		<title>Comment on Island Snapshot by Clownboat</title>
		<link>http://the-witness.net/news/2013/04/island-snapshot-9/comment-page-1/#comment-701969</link>
		<dc:creator>Clownboat</dc:creator>
		<pubDate>Wed, 17 Apr 2013 02:10:37 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2126#comment-701969</guid>
		<description><![CDATA[Are you sure you&#039;re not &lt;a href=&quot;http://i.imgur.com/5VYnxmW.jpg&quot; rel=&quot;nofollow&quot;&gt;this guy&lt;/a&gt;?]]></description>
		<content:encoded><![CDATA[<p>Are you sure you&#8217;re not <a href="http://i.imgur.com/5VYnxmW.jpg" rel="nofollow">this guy</a>?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Island Snapshot by M.M</title>
		<link>http://the-witness.net/news/2013/04/island-snapshot-9/comment-page-1/#comment-701559</link>
		<dc:creator>M.M</dc:creator>
		<pubDate>Tue, 16 Apr 2013 20:58:37 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2126#comment-701559</guid>
		<description><![CDATA[Unbelivable. The windmill was always there, from the earliest concept arts. I didn&#039;t notice its dissapearence. 
It seems that either it has became too spoilery ( it for sure is an important element of the game), or just they have removed it temporaly, to make it look really good.]]></description>
		<content:encoded><![CDATA[<p>Unbelivable. The windmill was always there, from the earliest concept arts. I didn&#8217;t notice its dissapearence.<br />
It seems that either it has became too spoilery ( it for sure is an important element of the game), or just they have removed it temporaly, to make it look really good.</p>
]]></content:encoded>
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		<title>Comment on Island Snapshot by Alex C</title>
		<link>http://the-witness.net/news/2013/04/island-snapshot-9/comment-page-1/#comment-696065</link>
		<dc:creator>Alex C</dc:creator>
		<pubDate>Sun, 14 Apr 2013 22:46:34 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2126#comment-696065</guid>
		<description><![CDATA[Agreed. The cloud placement is just too coincidental. Also, I think I remember Jon discussing the ways in which clouds were implemented in the game a while back. If I remember correctly, I thought there was something strange about them then too.]]></description>
		<content:encoded><![CDATA[<p>Agreed. The cloud placement is just too coincidental. Also, I think I remember Jon discussing the ways in which clouds were implemented in the game a while back. If I remember correctly, I thought there was something strange about them then too.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Island Snapshot by Micah</title>
		<link>http://the-witness.net/news/2013/04/island-snapshot-9/comment-page-1/#comment-692613</link>
		<dc:creator>Micah</dc:creator>
		<pubDate>Fri, 12 Apr 2013 19:34:35 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2126#comment-692613</guid>
		<description><![CDATA[I watched the whole review. Good stuff. Ever since Portal and Braid I&#039;ve almost lost my interest in gaming entirely. I&#039;d rather look for a really meaningful movie instead.]]></description>
		<content:encoded><![CDATA[<p>I watched the whole review. Good stuff. Ever since Portal and Braid I&#8217;ve almost lost my interest in gaming entirely. I&#8217;d rather look for a really meaningful movie instead.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Island Snapshot by Stuart</title>
		<link>http://the-witness.net/news/2013/04/island-snapshot-9/comment-page-1/#comment-691653</link>
		<dc:creator>Stuart</dc:creator>
		<pubDate>Fri, 12 Apr 2013 13:54:56 +0000</pubDate>
		<guid isPermaLink="false">http://the-witness.net/news/?p=2126#comment-691653</guid>
		<description><![CDATA[http://www.youtube.com/watch?v=GJ2cSKBFBDQ

You are not alone.]]></description>
		<content:encoded><![CDATA[<p><a href="http://www.youtube.com/watch?v=GJ2cSKBFBDQ" rel="nofollow">http://www.youtube.com/watch?v=GJ2cSKBFBDQ</a></p>
<p>You are not alone.</p>
]]></content:encoded>
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