{"id":1494,"date":"2012-02-24T13:09:51","date_gmt":"2012-02-24T20:09:51","guid":{"rendered":"http:\/\/the-witness.net\/news\/?p=1494"},"modified":"2012-02-24T13:09:51","modified_gmt":"2012-02-24T20:09:51","slug":"playtest-island-update","status":"publish","type":"post","link":"http:\/\/the-witness.net\/news\/2012\/02\/playtest-island-update\/","title":{"rendered":"Playtest; Island Update"},"content":{"rendered":"<p>Here's how the island looks today:<\/p>\n<p><a href=\"http:\/\/the-witness.net\/news\/wp-content\/uploads\/2012\/02\/shot_2012.02.24__time_12_07_n02.png\"><img src=\"http:\/\/the-witness.net\/news\/wp-content\/uploads\/2012\/02\/shot_2012.02.24__time_12_07_n02-512x288.png\" alt=\"\" title=\"shot_2012.02.24__time_12_07_n02\" width=\"512\" height=\"288\" class=\"aligncenter size-large wp-image-1495\" \/><\/a><\/p>\n<p>The current puzzle count is 440.<\/p>\n<p>As expected in <a href=\"http:\/\/the-witness.net\/news\/2012\/02\/island-snapshot-4\/\">the previous update<\/a>, over the past week or so I went back and worked on the endgame again.  I built an original version of the endgame last summer; I had one friend playtest it, and it worked out pretty well, though I felt it wasn't quite epic enough.  I didn't know what more to do with it at the time, so I just let it sit, and went to thinking about other parts of the game.<\/p>\n<p>Lately I had more ideas for the endgame, so I went into personal crunch mode and rebuilt into something more epic.  This was one of the most productive periods of my working life (maybe the most productive) and I think this area, all taken together, may be the most interesting thing I have ever designed.  However, it may be a little too difficult for the player, at the moment!  Today I playtested this endgame and one other area of the game, with a game designer friend of mine, and it took <strong>nine and a half hours<\/strong> to play through these two areas (6 hours for the endgame, 3.5 hours for the other area).  I think this is a little long, so I am going to be tuning these areas and cleaning them up a little bit.  This weekend hopefully I can get in some playtest time with Jeff and Casey of <a href=\"http:\/\/www.jeffandcaseytime.com\/s01_b02_c01out.htm\" onclick=\"_gaq.push(['_trackEvent', 'outbound-article', 'http:\/\/www.jeffandcaseytime.com\/s01_b02_c01out.htm', 'Jeff and Casey Time']);\" ><em>Jeff and Casey Time<\/em><\/a>, so if that happens we will see how it goes.<\/p>\n<p>(It's interesting; I haven't done a playtest of The Witness for a while, but I was still thinking of it as a 10-15 hour game, and that's what I tell people when they ask.  But if these two areas by themselves, even after being cleaned up, are 6-7 hours of playtime, that means the whole game is ... ... much longer.  Sometime in a month or two, I'll do some playtests with people who have never seen the game before, and we'll see how long it really is.)<\/p>\n<p>Meanwhile, on the art side, we've been working on the style of the game; expect a future blog post as we come to conclusions on that.  <\/p>\n<p>Tech-wise, Andy has been working on performance stuff.  First he made raycasting much faster; til now the game had been relatively lazy about spatial organization.  Andy implemented a quadtree for finding entities in the world and enabled k-d tree generation and serialization for casting rays against individual meshes.  (We had k-d tree code already as part of a library but weren't using it.)  Salvador is working on in-game animation playback, as well as exporting; until now we have been making do without animations, but once this is in the game it will help us with a number of issues.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Here&#8217;s how the island looks today: The current puzzle count is 440. As expected in the previous update, over the past week or so I went back and worked on the endgame again. I built an original version of the endgame last summer; I had one friend playtest it, and \u2026<\/p>\n<p class=\"continue-reading-button\"> <a class=\"continue-reading-link\" href=\"http:\/\/the-witness.net\/news\/2012\/02\/playtest-island-update\/\">Continue reading<i class=\"crycon-right-dir\"><\/i><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[4,8],"tags":[],"_links":{"self":[{"href":"http:\/\/the-witness.net\/news\/wp-json\/wp\/v2\/posts\/1494"}],"collection":[{"href":"http:\/\/the-witness.net\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/the-witness.net\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/the-witness.net\/news\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/the-witness.net\/news\/wp-json\/wp\/v2\/comments?post=1494"}],"version-history":[{"count":5,"href":"http:\/\/the-witness.net\/news\/wp-json\/wp\/v2\/posts\/1494\/revisions"}],"predecessor-version":[{"id":1500,"href":"http:\/\/the-witness.net\/news\/wp-json\/wp\/v2\/posts\/1494\/revisions\/1500"}],"wp:attachment":[{"href":"http:\/\/the-witness.net\/news\/wp-json\/wp\/v2\/media?parent=1494"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/the-witness.net\/news\/wp-json\/wp\/v2\/categories?post=1494"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/the-witness.net\/news\/wp-json\/wp\/v2\/tags?post=1494"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}