{"id":2372,"date":"2013-11-04T15:53:16","date_gmt":"2013-11-04T22:53:16","guid":{"rendered":"http:\/\/the-witness.net\/news\/?p=2372"},"modified":"2013-11-04T15:54:16","modified_gmt":"2013-11-04T22:54:16","slug":"a-speech-about-free-to-play-game-design","status":"publish","type":"post","link":"http:\/\/the-witness.net\/news\/2013\/11\/a-speech-about-free-to-play-game-design\/","title":{"rendered":"A speech about Free-to-Play game design"},"content":{"rendered":"<p>About a month ago, I gave a speech at Creative Mornings in Portland about the way the Free-to-Play business model affects game design. I compared games to television, looking at the way television business models have drastically affected the composition of those shows.<\/p>\n<p>\n<!-- YouTube Embed v4.3.4 -->\n<div class=\"youtube-embed\" itemprop=\"video\" itemscope itemtype=\"https:\/\/schema.org\/VideoObject\">\n\t<meta itemprop=\"url\" content=\"https:\/\/www.youtube.com\/v\/AxFzf6yIfcc\" \/>\n\t<meta itemprop=\"name\" content=\"A speech about Free-to-Play game design\" \/>\n\t<meta itemprop=\"description\" content=\"A speech about Free-to-Play game design\" \/>\n\t<meta itemprop=\"uploadDate\" content=\"2013-11-04T15:53:16-07:00\" \/>\n\t<meta itemprop=\"thumbnailUrl\" content=\"https:\/\/i.ytimg.com\/vi\/AxFzf6yIfcc\/hqdefault.jpg\" \/>\n\t<meta itemprop=\"embedUrl\" content=\"https:\/\/www.youtube.com\/embed\/AxFzf6yIfcc\" \/>\n\t<meta itemprop=\"height\" content=\"315\" \/>\n\t<meta itemprop=\"width\" content=\"560\" \/>\n\t<iframe style=\"border: 0;\" class=\"youtube-player\" width=\"560\" height=\"315\" src=\"https:\/\/www.youtube.com\/embed\/AxFzf6yIfcc?amp;modestbranding=1&amp;fs=0&amp;rel=0&amp;wmode=opaque\" ><\/iframe>\n<\/div>\n<!-- End of YouTube Embed code. Generated in 0.00091 seconds -->\n<\/p>\n<p>&nbsp;<\/p>\n<p>(I didn't name this speech; the title given here was picked by Creative Mornings after the speech was given.)<\/p>\n","protected":false},"excerpt":{"rendered":"<p>About a month ago, I gave a speech at Creative Mornings in Portland about the way the Free-to-Play business model affects game design. I compared games to television, looking at the way television business models have drastically affected the composition of those shows. &nbsp; (I didn&#8217;t name this speech; the \u2026<\/p>\n<p class=\"continue-reading-button\"> <a class=\"continue-reading-link\" href=\"http:\/\/the-witness.net\/news\/2013\/11\/a-speech-about-free-to-play-game-design\/\">Continue reading<i class=\"crycon-right-dir\"><\/i><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[9],"tags":[],"_links":{"self":[{"href":"http:\/\/the-witness.net\/news\/wp-json\/wp\/v2\/posts\/2372"}],"collection":[{"href":"http:\/\/the-witness.net\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/the-witness.net\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/the-witness.net\/news\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/the-witness.net\/news\/wp-json\/wp\/v2\/comments?post=2372"}],"version-history":[{"count":4,"href":"http:\/\/the-witness.net\/news\/wp-json\/wp\/v2\/posts\/2372\/revisions"}],"predecessor-version":[{"id":2376,"href":"http:\/\/the-witness.net\/news\/wp-json\/wp\/v2\/posts\/2372\/revisions\/2376"}],"wp:attachment":[{"href":"http:\/\/the-witness.net\/news\/wp-json\/wp\/v2\/media?parent=2372"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/the-witness.net\/news\/wp-json\/wp\/v2\/categories?post=2372"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/the-witness.net\/news\/wp-json\/wp\/v2\/tags?post=2372"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}