{"id":815,"date":"2011-03-22T22:15:29","date_gmt":"2011-03-23T05:15:29","guid":{"rendered":"http:\/\/the-witness.net\/news\/?p=815"},"modified":"2011-05-01T13:28:37","modified_gmt":"2011-05-01T20:28:37","slug":"jobs","status":"publish","type":"post","link":"http:\/\/the-witness.net\/news\/2011\/03\/jobs\/","title":{"rendered":"Jobs!"},"content":{"rendered":"<p>We are hiring.<\/p>\n<p>We at Thekla, Inc. are a small independent developer making games with tradition-breaking designs. \u00a0We are pushing the boundaries of what a video game can be. Our current project is <em>The Witness<\/em>,\u00a0a puzzle\/exploration game designed by Jonathan Blow, designer\/programmer of the critically-acclaimed <em>Braid<\/em>. \u00a0Our office is in Berkeley, California, USA but we will consider remote work for the right candidates.<br \/>\n<BR><P><br \/>\n<strong>Senior Game Programmer (full-time)<\/strong><\/p>\n<p>Work with other excellent programmers to build technically-sophisticated games for a variety of platforms, including consoles, PCs, and tablets. \u00a0Work on systems-level infrastructure as well as gameplay code. \u00a0You get a lot of freedom to approach problems the way you want to, and to employ your full range of technical creativity. \u00a0Management overhead is minimal. \u00a0There are many perks you won't find in other jobs.<\/p>\n<p>Our code is mainly in C++. \u00a0When it comes to building software, we have a no-nonsense approach. <\/p>\n<p>Job Requirements:<\/p>\n<ul>\n<li>Be good at making video games.<\/li>\n<\/ul>\n<p><BR><P><br \/>\n<strong>Senior Game Programmer (part-time, contract)<br \/>\n<\/strong><br \/>\nLike the job above, but part-time.<\/p>\n<p>To inquire about any of these jobs, please send email to <a href=\"mailto:jon@number-none.com\">jon@number-none.com<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>We are hiring. We at Thekla, Inc. are a small independent developer making games with tradition-breaking designs. \u00a0We are pushing the boundaries of what a video game can be. Our current project is The Witness,\u00a0a puzzle\/exploration game designed by Jonathan Blow, designer\/programmer of the critically-acclaimed Braid. \u00a0Our office is in \u2026<\/p>\n<p class=\"continue-reading-button\"> <a class=\"continue-reading-link\" href=\"http:\/\/the-witness.net\/news\/2011\/03\/jobs\/\">Continue reading<i class=\"crycon-right-dir\"><\/i><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[3],"tags":[],"_links":{"self":[{"href":"http:\/\/the-witness.net\/news\/wp-json\/wp\/v2\/posts\/815"}],"collection":[{"href":"http:\/\/the-witness.net\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/the-witness.net\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/the-witness.net\/news\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/the-witness.net\/news\/wp-json\/wp\/v2\/comments?post=815"}],"version-history":[{"count":12,"href":"http:\/\/the-witness.net\/news\/wp-json\/wp\/v2\/posts\/815\/revisions"}],"predecessor-version":[{"id":1254,"href":"http:\/\/the-witness.net\/news\/wp-json\/wp\/v2\/posts\/815\/revisions\/1254"}],"wp:attachment":[{"href":"http:\/\/the-witness.net\/news\/wp-json\/wp\/v2\/media?parent=815"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/the-witness.net\/news\/wp-json\/wp\/v2\/categories?post=815"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/the-witness.net\/news\/wp-json\/wp\/v2\/tags?post=815"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}