Help Us Get The Witness on iOS!

If you are looking for 2-3 months of straightforward contract work, are excellent at optimizing art assets in Maya, can pick up workflows quickly and have good attention to detail, then we are looking for you! We are planning on shipping The Witness on iOS in a few months, but still have a lot of optimization work to get done.

Familiarity with The Witness is obviously a plus, as it is a very intricate game with a lot of gameplay-relevant details. Being able to work in-office in our San Francisco studio would also be nice, but is not required if you are really good at communicating long distance.

Please only apply if you have shipped games before and have a good idea of the optimiziation process, we do not have time to bring someone inexperienced into the fold!

Send resumes/portfolios to


  1. Yay, an iOS update! (Not the best, but better than nothing.)
    So you guys are going full real time 3D for this? Pretty ambitious; wasn’t expecting that. Can’t wait to be in “a few months” to see how it turns out. (september?)

    Good luck bringing those polycounts/UVs/draw calls/whatever down!

  2. Are you and your tech team planning to release a Nintendo Switch version of the witness?? I love the game so much and I cannot wait to play the game again other than pc and PS4 on NS. Is that possible??

  3. I would also buy the game again if it came out on switch – would love to have a truly portable version of The Witness..

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