Category Archives: Uncategorized

Road to E3 – Day 3

This was a very productive day but visually less noticeable. A lot of “invisible’ stuff got done like collision and occluders to make the area decently playable: The center building is now complete and we got the layout for the ruined walls so the major task for tomorrow is to get them all detailed (very time […]

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Road to E3 – Day 2

Here is the progress for today. Detail has been added to the rest of the walls and towers as well as windows and other smaller features. We’ve had some discussions about the style of the battlements so those might change tomorrow or after. Here are the new modular pieces that were done for detailing:   We […]

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Witness Wednesday on How to Program

Sometimes people ask me for advice on how to program, and I have to say that Casey’s advice here is right on: Meanwhile, we’ve had a lot of Witness Wednesday posts in a row on this blog. I’ll have to stop slacking and write something about the game.

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What’s this??

…can’t say, but it sure was fun to build!

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Marsh Update

The marsh had been left unresolved for a long time, so we decided to tear it apart and finish it as a team. Eric updated the main structures, Alex adjusted the catwalks, Luis took care of all the lowest structures, and I handled the vegetation and general colors. Color was a big challenge in getting […]

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Hey look, Oculus support *plus* Steam Controller support.

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Hey look, Steam controller support:

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Last Minute Area

    Around Christmas time, Jon surprised us with a bunch of new slab buildings full of puzzles in the center of the island. Previously, there were only some empty ruins here, so the whole area was redesigned by the architects to accommodate the new puzzles. I attacked it first, about 3 weeks ago, adding […]

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What could it mean??


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A Trip to New York and Some Huge Artwork

The PS4 launched last week and, though I still barely believe my luck, I got the chance to accompany Jon to the launch event in New York! As it turned out, I was a bit too shy to help him out too much with the questions, but it was still an invaluable experience for someone […]

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