Category Archives: Uncategorized


We are all working hard, hence the silence on the blog. Always appreciate the kind words in the replies, so I wanted to at least add a quick new wallpaper to say thanks. Hope you like it!

Posted in Uncategorized | 9 Responses


Some spoiler free architectural detail shots of a place I’ve been working on:    

Posted in Uncategorized | 61 Responses

Getting Things Done

Just wanted to do a quick post saying that we are all working hard on the game, figuring out some of the last unknowns and polishing things up. We are definitely in finish-the-game mode, that’s why the posts have gotten more rare. Here is a shot of the finalized hub area I first posted about […]

Posted in Uncategorized | 28 Responses

Road to E3 – Day 3

This was a very productive day but visually less noticeable. A lot of “invisible’ stuff got done like collision and occluders to make the area decently playable: The center building is now complete and we got the layout for the ruined walls so the major task for tomorrow is to get them all detailed¬†(very time […]

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Road to E3 – Day 2

Here is the progress for today. Detail has been added to the rest of the walls and towers as well as windows and other smaller features. We’ve had some discussions about the style of the battlements so those might change tomorrow or after. Here are the new modular¬†pieces that were done for detailing:   We […]

Also posted in Development | Tagged | 3 Responses

Witness Wednesday on How to Program

Sometimes people ask me for advice on how to program, and I have to say that Casey’s advice here is right on: Meanwhile, we’ve had a lot of Witness Wednesday posts in a row on this blog. I’ll have to stop slacking and write something about the game.

Posted in Uncategorized | 12 Responses

What’s this??

…can’t say, but it sure was fun to build!

Posted in Uncategorized | 27 Responses

Marsh Update

The marsh had been left unresolved for a long time, so we decided to tear it apart and finish it as a team. Eric updated the main structures, Alex adjusted the catwalks, Luis took care of all the lowest structures, and I handled the vegetation and general colors. Color was a big challenge in getting […]

Posted in Uncategorized | 44 Responses

Hey look, Oculus support *plus* Steam Controller support.

Posted in Uncategorized | 51 Responses

Hey look, Steam controller support:

Posted in Uncategorized | 7 Responses