Author Archives: Jonathan Blow

Working on The Witness, Part 5

Casey Muratori has made a new posting about the work he has done on The Witness: Working on The Witness, Part 5 In this one he talks about how to distribute grass. Legally.

Posted in Development, Engine Tech | 6 Comments

Hey look, Oculus support *plus* Steam Controller support.

Posted in Uncategorized | 51 Comments

Hey look, Steam controller support:

Posted in Uncategorized | 7 Comments

What that VR post was about

Last November I made a somewhat-mysterious posting which some people speculated was hinting at stereoscopic rendering in The Witness. Indeed it was, and Now It Can Be Told. Last year I was pessimistic about VR systems in the near future, since the ones I had tried didn’t seem to offer much (certainly not enough to […]

Posted in Development | 20 Comments

It’s been a while since we did an Island Snapshot

… so here one is.     Luis has been doing a lot of work lately on the mountain and especially the stuff at the top. Other folks have been doing a bunch of work on things that are not as obvious in this picture! Current puzzle count: 595

Posted in Development, Progress Shots | 35 Comments

What could it mean??

 

Posted in Uncategorized | 70 Comments

A speech about Free-to-Play game design

About a month ago, I gave a speech at Creative Mornings in Portland about the way the Free-to-Play business model affects game design. I compared games to television, looking at the way television business models have drastically affected the composition of those shows.   (I didn’t name this speech; the title given here was picked […]

Posted in Ill-Advised Rants | 75 Comments

Recent coverage of The Witness:

Interview with Adam Sessler at last week’s PlayStation event:   Discussion on PlayStation Blogcast (Witness talk starts around 26:25): http://blog.us.playstation.com/2013/10/18/playstation-blogcast-094-witness-the-daylight/ (From the way the PS guys talk, it sounds like it is all me making this game, but as always on games of this size, there is a whole team making it happen!) Interview with […]

Posted in Uncategorized | 17 Comments

Pictures from a Demo Day at Sony

Sony had an event today at their offices in Foster City to give the press some hands-on time with upcoming games running on the PlayStation 4. The Witness was among the games being shown! We were the only third-party game there. Also shown were a whole lot of Killzone: Shadow Fall, Knack, PS4 versions of […]

Posted in Uncategorized | 30 Comments

More Screenshots

It’s been a long time since the last posting! Time flies. Normally I would post an Island Snapshot, but the viewpoint we have been using for Island Snapshots is a little bit unfortunate lately, since the main thing taking up the view is the mountain, which is an area we haven’t worked on modeling-wise lately. […]

Posted in Development, Progress Shots | 40 Comments
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