Author Archives: Jonathan Blow

Island Snapshot

… which doesn’t look too much different from last time’s. Partially this is because we’ve been working on things that you don’t see from this angle. Here’s a shot from a different angle:     We still have so much to do! On my end, I’ve been working for the past couple of weeks on [...]

Posted in Progress Shots | 8 Comments

Poster Ideas

We were kicking around ideas of what a Witness poster would look like if we were to make one. We eventually came up with one that we really liked, and we’ll release that at some point in the future. But in the meantime we thought it would be nice to show some of the runner-up [...]

Posted in Uncategorized | 50 Comments

Island Snapshot

It’s been a while since the previous post, so here’s a new island snapshot. Most of what we’ve been working on lately is not visible in this shot, though! The biggest obvious changes are probably in the forest and beach on the left-hand side.

Posted in Progress Shots | 36 Comments

iPad video update #1

Andy’s got the iPad port far enough along that you can sort of play the game now. Here’s a short video: There are some basic hacks going on; for example, right now, we are not drawing the real sky; it’s just solid blue. Also, right now we are just loading this starting area, but it [...]

Posted in Development | 50 Comments

Island Snapshot

Can it be that we haven’t posted an island snapshot since January 3rd? Well, you got a pretty good look at the island in the trailer we recently released in conjunction with the PlayStation 4 announcement. That version has a lot of new modeling compared to the January snapshot, because we were working on the [...]

Posted in Progress Shots | 36 Comments

A clarification about our PS4 exclusivity.

There has been worry and speculation on the internet about the PS4 exclusivity that we announced during the press conference, so here are some details to help answer those questions.

Posted in Announcements | 96 Comments

First official trailer for The Witness

as seen in today’s PlayStation 4 announcement: (Watch it in HD + fullscreen if you have the bandwidth!)

Posted in Announcements, Progress Shots | 78 Comments

Interview about The Witness and related design topics

On January 31, 2013, Tom McShea of Gamespot interviewed me as part of their Break Room Interview series. It was an interesting conversation! Here’s the interview.

Posted in Development, Ill-Advised Rants | 72 Comments

If you like first-person puzzle games…

… you may wish to see Antichamber, which has just been released on Steam. The game’s web site. The Steam page. The game is primarily the work of one designer, Alexander Bruce, who has been working on it for six years. Players seem to be really into the game, and it’s been the top-selling game [...]

Posted in Other Games | 25 Comments

Island Partition

This week we’ve been having discussions about how it’s almost time to move into full-on Production Mode and start cranking out final-ish 3D models and textures … following schedules, and all kinds of organized stuff like that. Up until now we have not been in that kind of work mode, because we were figuring out [...]

Posted in Development | 48 Comments
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