… so here one is. Luis has been doing a lot of work lately on the mountain and especially the stuff at the top. Other folks have been doing a bunch of work on things that are not as obvious in this picture! Current puzzle count: 595
It’s been a long time since the last posting! Time flies. Normally I would post an Island Snapshot, but the viewpoint we have been using for Island Snapshots is a little bit unfortunate lately, since the main thing taking up the view is the mountain, which is an area we haven’t worked on modeling-wise lately. […]
Once again, we have been mostly working on things you can’t see from this angle. The most-visible changes are probably the peninsula on the left in the foreground, which has undergone extensive work lately: It’s been revamped by Alex, who is new on the team, helping us with the huge amount of modeling we still […]
… which doesn’t look too much different from last time’s. Partially this is because we’ve been working on things that you don’t see from this angle. Here’s a shot from a different angle: We still have so much to do! On my end, I’ve been working for the past couple of weeks on […]
It’s been a while since the previous post, so here’s a new island snapshot. Most of what we’ve been working on lately is not visible in this shot, though! The biggest obvious changes are probably in the forest and beach on the left-hand side.
Can it be that we haven’t posted an island snapshot since January 3rd? Well, you got a pretty good look at the island in the trailer we recently released in conjunction with the PlayStation 4 announcement. That version has a lot of new modeling compared to the January snapshot, because we were working on the […]
We haven’t done one of these in a while. Here’s what the island looks like currently: The current puzzle count is 497. (This is lower than last time; last time was an overcount, as we had some temporary duplicates in the world that were being counted mistakenly.)
Last Wednesday night, just before Thanksgiving, we shipped our first extremely closed beta over Steam to a few limited testers. Today we shipped an update, still to the same limited group. We have some initial tech issues to work out before we go wider (game packaging issues, graphics card incompatibilities, and the like). Here’s a […]