Category Archives: Progress Shots

Island Snapshot two-for-one

Posted in Progress Shots | 25 Comments

Island Snapshot…

… from a different angle than usual.

Posted in Progress Shots | 22 Comments

What a Difference a Year Makes

August 2010: September 2011: August 2012:

Posted in Progress Shots | 33 Comments

Island Snapshot

You can see Ignacio’s new water in this shot (which will continue to improve, and already we have a lot of control over water visuals that we are not using yet). There’s a bunch of new audio in the game. Art folks are working on revising various areas and getting them into fully playable shape. [...]

Posted in Progress Shots | 3 Comments

Fun with in-engine color grading

Quite some time ago, Ignacio put some color grading features into the engine, so that you could tell the postprocessor to tweak colors in particular ways. For a while these features were very experimental; we just had them on a debug menu and there wasn’t a way to save the settings. We didn’t really use [...]

Also posted in Development | 26 Comments

Island Update, with bonus map

It’s time for another island update: As you’ll notice, we are starting to work on that big mountain that is closest to the camera. (Finally!) This is still an early concept; it will change a lot. Ignacio recently implemented a clean way to print an overhead map of the island, in flat colors, which is [...]

Posted in Progress Shots | 26 Comments

Island Update

Here’s how the island looks now: The current puzzle count is 415 (I think we have been over-counting a little recently; this is a more-accurate count). In case you missed it, I did a live Q&A with Chris Hecker of Spy Party today on Kotaku. In terms of world-building, lately Luis, Shannon, Eric and Orsi [...]

Posted in Progress Shots | 26 Comments

Island Update

Here’s how things are looking now: In a strange twist of fate, the corner of the island that I chose long ago to be closest to the camera is the place that has taken longest to develop. As you can see, we are continually modifying this area but it’s still in a very rough state. [...]

Posted in Progress Shots | 16 Comments

Island Update

Here’s how the island is looking right now: But today we are going to have the first in a series of meetings wherein we think pretty hard about the topography of the island and what the flow of natural curious investigation will tend to be from various spots. Expect the island to look pretty different [...]

Posted in Progress Shots | 36 Comments

Playtest; Island Update

Here’s how the island looks today: The current puzzle count is 440. As expected in the previous update, over the past week or so I went back and worked on the endgame again. I built an original version of the endgame last summer; I had one friend playtest it, and it worked out pretty well, [...]

Also posted in Development | 50 Comments
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