Author Archives: Jonathan Blow

Thoughts about App Store ‘Curation’

Last week, Jeff Grubb from VentureBeat emailed me a question for an article he was writing, prompted by Apple’s rejection of Endgame: Syria. Sometimes questions like this are good excuses for me to figure out what I really think. Jeff asked me about this part of the iOS App Store’s Developer Terms of Service: We [...]

Posted in Ill-Advised Rants | 34 Comments

Island Snapshot

Current puzzle count: 505.

Posted in Development, Progress Shots | 27 Comments

What I Did on My Christmas Vacation

I apologize in advance that this posting is a rambling mess. The Background Way back in 2008 when I came upon the core idea of this game, the design was the exciting part. Though I started in games mainly as a technical person who was excited about technical challenges, I have shifted into a mode [...]

Posted in Development | 55 Comments

Island Snapshot

We haven’t done one of these in a while. Here’s what the island looks like currently: The current puzzle count is 497. (This is lower than last time; last time was an overcount, as we had some temporary duplicates in the world that were being counted mistakenly.)

Posted in Progress Shots | 28 Comments

Collecting Playtest Data

In The Witness, when progress in your game is saved, we also save a thumbnail that shows you where you were. This makes it easier to load a particular game later if you had multiple saves. Here is our current, very unpolished load screen: Right now, we save the thumbnail and the game data as [...]

Posted in Development, Engine Tech | 25 Comments

Very Limited, Very Closed Beta

Last Wednesday night, just before Thanksgiving, we shipped our first extremely closed beta over Steam to a few limited testers. Today we shipped an update, still to the same limited group. We have some initial tech issues to work out before we go wider (game packaging issues, graphics card incompatibilities, and the like). Here’s a [...]

Posted in Development, Progress Shots | 47 Comments

You know the game is coming along…

… when even your barest rough drafts seem like they’d be interesting to explore. Current puzzle count: 528.

Posted in Development, Progress Shots | 23 Comments

Post-Shrink Screenshots

As mentioned in the previous post, we shrank the island a bit. Here is what things look like now. They may not look tremendously different from this off-island vantage point, but when you are down there moving around, the difference is substantial. I feel a lot better about the layout now.

Posted in Progress Shots | 9 Comments

We are going Map Crazy.

One of my primary design goals, all through development, has been to keep the island spatially small, so that there isn’t a lot of wandering through empty or pointless spaces. The idea is to take the best parts of an open-world game, involving choice, exploration and discovery, but compressing these into a maximally dense experience. [...]

Posted in Development, Progress Shots | 47 Comments

Island Snapshot two-for-one

Posted in Progress Shots | 25 Comments
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