Author Archives: Jonathan Blow

It’s been a while since we did an Island Snapshot

… so here one is.     Luis has been doing a lot of work lately on the mountain and especially the stuff at the top. Other folks have been doing a bunch of work on things that are not as obvious in this picture! Current puzzle count: 595

Posted in Development, Progress Shots | 35 Responses

What could it mean??


Posted in Uncategorized | 71 Responses

A speech about Free-to-Play game design

About a month ago, I gave a speech at Creative Mornings in Portland about the way the Free-to-Play business model affects game design. I compared games to television, looking at the way television business models have drastically affected the composition of those shows.   (I didn’t name this speech; the title given here was picked […]

Posted in Ill-Advised Rants | 75 Responses

Recent coverage of The Witness:

Interview with Adam Sessler at last week’s PlayStation event:   Discussion on PlayStation Blogcast (Witness talk starts around 26:25): (From the way the PS guys talk, it sounds like it is all me making this game, but as always on games of this size, there is a whole team making it happen!) Interview with […]

Posted in Uncategorized | 17 Responses

Pictures from a Demo Day at Sony

Sony had an event today at their offices in Foster City to give the press some hands-on time with upcoming games running on the PlayStation 4. The Witness was among the games being shown! We were the only third-party game there. Also shown were a whole lot of Killzone: Shadow Fall, Knack, PS4 versions of […]

Posted in Uncategorized | 30 Responses

More Screenshots

It’s been a long time since the last posting! Time flies. Normally I would post an Island Snapshot, but the viewpoint we have been using for Island Snapshots is a little bit unfortunate lately, since the main thing taking up the view is the mountain, which is an area we haven’t worked on modeling-wise lately. […]

Posted in Development, Progress Shots | 40 Responses

Island Snapshot

Once again, we have been mostly working on things you can’t see from this angle. The most-visible changes are probably the peninsula on the left in the foreground, which has undergone extensive work lately: It’s been revamped by Alex, who is new on the team, helping us with the huge amount of modeling we still […]

Posted in Progress Shots | 20 Responses

Here’s That Poster

In May, we wrote about a bunch of ideas for posters for The Witness. We couldn’t say so at the time, but we were prompted to do this by the inclusion of such a poster in a PlayStation 4 promotional video. Of all the possibilities we ran through, here’s the one we liked the most: […]

Posted in Uncategorized | 33 Responses

Island Snapshot

… which doesn’t look too much different from last time’s. Partially this is because we’ve been working on things that you don’t see from this angle. Here’s a shot from a different angle:     We still have so much to do! On my end, I’ve been working for the past couple of weeks on […]

Posted in Progress Shots | 50 Responses

Poster Ideas

We were kicking around ideas of what a Witness poster would look like if we were to make one. We eventually came up with one that we really liked, and we’ll release that at some point in the future. But in the meantime we thought it would be nice to show some of the runner-up […]

Posted in Uncategorized | 55 Responses