In May, we wrote about a bunch of ideas for posters for The Witness. We couldn’t say so at the time, but we were prompted to do this by the inclusion of such a poster in a PlayStation 4 promotional video. Of all the possibilities we ran through, here’s the one we liked the most: […]
… which doesn’t look too much different from last time’s. Partially this is because we’ve been working on things that you don’t see from this angle. Here’s a shot from a different angle: We still have so much to do! On my end, I’ve been working for the past couple of weeks on […]
We were kicking around ideas of what a Witness poster would look like if we were to make one. We eventually came up with one that we really liked, and we’ll release that at some point in the future. But in the meantime we thought it would be nice to show some of the runner-up […]
It’s been a while since the previous post, so here’s a new island snapshot. Most of what we’ve been working on lately is not visible in this shot, though! The biggest obvious changes are probably in the forest and beach on the left-hand side.
Andy’s got the iPad port far enough along that you can sort of play the game now. Here’s a short video: There are some basic hacks going on; for example, right now, we are not drawing the real sky; it’s just solid blue. Also, right now we are just loading this starting area, but it […]
Can it be that we haven’t posted an island snapshot since January 3rd? Well, you got a pretty good look at the island in the trailer we recently released in conjunction with the PlayStation 4 announcement. That version has a lot of new modeling compared to the January snapshot, because we were working on the […]
… you may wish to see Antichamber, which has just been released on Steam. The game’s web site. The Steam page. The game is primarily the work of one designer, Alexander Bruce, who has been working on it for six years. Players seem to be really into the game, and it’s been the top-selling game […]