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The Witness
Explore an abandoned island.
 
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How do you say “plane” in The Witness?

Just before Christmas break, I fixed a bug in the transform manipulator and checked it in. Having a transform manipulator is a nice addition to any editor, and we were all happy to have it working. But shortly thereafter, I had to leave for a cross-country family Christmas trip. This …

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Casey Muratori January 20, 2013 January 20, 2013Development 28

A Cliffside Cliffhanger

This is a little mystery about a rock that refused to move. The rock lives off the coast of The Witness, just beyond the desert cliffs: I do not know who made this rock or how long it has been there, but when I first happened upon it, I found …

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Casey Muratori December 24, 2012 December 24, 2012Development 83

Finding and Fixing a Five Second Stall

The great thing about programming on Windows is that it is the only commercially viable platform where you can ship software to users without getting approval from a giant bureaucracy (well, perhaps I should say it used to be). The not-so-great thing about programming on Windows is that, well, the …

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Casey Muratori December 18, 2012 December 18, 2012Development 46

Mapping the Island’s Walkable Surfaces

Despite not even being finished, The Witness is already one of my all-time favorite games. I’ve been playing it since Jon started developing it several years ago, and I could not be more excited about its upcoming release. Unlike Jon’s previous game Braid, the asset and programming scale for The …

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Casey Muratori December 12, 2012 December 12, 2012Engine Tech 50
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