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Category Archives: Ill-Advised Rants

I’ll be having a reddit AMA on Friday the 12th of February

If you don’t know what that is, it means people can ask a bunch of questions and I type furiously to answer them in the time allotted. This will be Friday, February 12th, starting at 1pm Eastern (10am Pacific) and going for …  a while? I have made a new …

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Jonathan Blow February 9, 2016 February 12, 2016Ill-Advised Rants, Uncategorized 19

A speech about Free-to-Play game design

About a month ago, I gave a speech at Creative Mornings in Portland about the way the Free-to-Play business model affects game design. I compared games to television, looking at the way television business models have drastically affected the composition of those shows.   (I didn’t name this speech; the …

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Jonathan Blow November 4, 2013 November 4, 2013Ill-Advised Rants 77

Interview about The Witness and related design topics

On January 31, 2013, Tom McShea of Gamespot interviewed me as part of their Break Room Interview series. It was an interesting conversation! Here’s the interview.

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Jonathan Blow February 1, 2013 February 1, 2013Development, Ill-Advised Rants 72

Thoughts about App Store ‘Curation’

Last week, Jeff Grubb from VentureBeat emailed me a question for an article he was writing, prompted by Apple’s rejection of Endgame: Syria. Sometimes questions like this are good excuses for me to figure out what I really think. Jeff asked me about this part of the iOS App Store’s …

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Jonathan Blow January 15, 2013 January 15, 2013Ill-Advised Rants 34

A note about programming language design

This is not about The Witness, but it may be relevant future games that we do! In my spare time I am building a new programming language. Today I made a bunch of tweets about something I was thinking about there… but the ideas are hard to follow on Twitter …

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Jonathan Blow September 12, 2012 September 12, 2015Ill-Advised Rants 29

Thoughts on Consoles and Certification Processes

Last weekend I wrote an email to Kyle Orland of Ars Technica in response to a question about an independent game’s certification troubles. That letter was quoted in this article, which was then summarized by gameindustry.biz, and is probably floating elsewhere around the internet too. The original letter went through …

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Jonathan Blow July 24, 2012 July 25, 2012Ill-Advised Rants 58

How to program independent games

On April 1, 2011, I was invited by UC Berkeley’s Computer Science Undergraduate Association to come give a speech. This was pretty interesting because that’s where I went to school, and I was once a member of the CSUA. I approached it this way: if I were going back to …

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Jonathan Blow June 22, 2011 February 6, 2015Development, Ill-Advised Rants 108

CVG appear to be a bunch of lousy hacks.

Recently, on a visit to England, Chris Hecker and I did an interview with Edge magazine. It was a long interview where we spoke freely on many topics, while having a good time. Afterward, the interviewer and the editors of Edge did a very good job editing down the interview …

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Jonathan Blow December 22, 2010 December 22, 2010Ill-Advised Rants 68
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