We brought The Witness to the Game Developers Conference and had the game playable privately in a hotel room to select members of the press.
We had to do a lot of work to get the game back into playable condition; a lot of things had been broken since the press tour last August / September. (When you are making sweeping changes to a big and complicated game world, it is pretty easy for things to get bent out of shape). So the GDC served as a good internal deadline to have the game banged back into shape.
I didn’t expect a lot of press coverage to come out of this, because at the GDC there’s just a lot of stuff going on, a lot of things for people to pay attention to and write about. So I had been doing this mostly as an opportunity to keep the press up-to-date with the game, see how it is evolving graphically, etc. But, to my surprise, we got a lot of coverage. Here are links to what people are saying about the game lately:
First, a video interview on Gamespot (excerpted; we probably talked for 45 minutes or an hour).
Kirk Hamilton at Kotaku finds a musical treatment for The Witness’ game design philosophy.
Alex Rubens from G4 with an overall preview of the game.
Daniel Starkey of Destructoid, with a preview as well.
As you can see from the write-ups, people seemed to really dig the game. So that is all good.
Keep in mind that, because I am known for my previous game and and the reporters are there talking directly to me, the tone that tends to get adopted in these write-ups makes it sound as though I were making the game myself. That’s not the case; there’s a good-sized team of very talented people building the game! (This reminds me that we need to update the About page to list everyone who is currently working on the project.)