Road to E3 – Day 4

Getting close to the end of the week.

Most of the key detail has been added to the walls and I feel, if we had to send this build to E3, it wouldn't be terrible.
We managed to get in some really nice framing details that I won't spoil here but I'm sure players will appreciate them!
Here is a shot showing the ruined walls work.

shot_2014.06.05__time_18_10_n01Tomorrow I'll make sure I walk around a lot to hunt down any major issues, get the overall color vibe (mostly get more variation on the walls) and any extra details.

 

Orsi's Vegetation Update:

To give a little variation to the post today, I thought I would include some things I have been working on as well. While Luis had been working on the structures around the entry yard, I have been placing the vegetation and cables, and re-working some puzzle related things. Laying out the vegetation early on was important to give the place a sense of scale and to get the overall vibe of the place. I am very happy we got an other chance to re-do all of it, because I think it turned out much more magical this time around:

shot_2014.06.05__time_17_41_n12

Even though it's a much smaller area than it used to be before, I used a different combination of plants in different areas, so people would be less likely to get lost:

shot_2014.06.05__time_17_42_n13

shot_2014.06.05__time_17_43_n16

 

I still have polish to do, to match everything to the walls Luis finalizes tomorrow, and then we should be ready for E3!

 

 

3 Comments:

  1. Looks absolutely stunning. Can we expect any E3 gameplay trailers?

  2. I very much like the style of tree trunk in these screenshots of having distinct angular shapes as opposed to the smoother look present in earlier screenshots.

    :)

  3. This game looks like absolute genius. Will PS4 owners get a demo before release?

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