Kriging is cool.

In The Witness we decided that it’s a good idea to have a heightfield terrain making up the bulk of the island surface.  The advantages of this are in rendering performance and in ease of texturing (it is relatively easy, with one continuously-parameterized terrain block, to get rid of seams; …

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Announcing Indie Fund

Today we are announcing a fund that provides very good terms for talented indie developers working on high-quality games.  Our terms are much friendlier than what publishers offer.  Our goal is to help indies become stronger while retaining their independence. The past couple of years have been good for independent …

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