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The Witness
Explore an abandoned island.
 
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Island Snapshot

Current puzzle count: 505.

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Jonathan Blow January 3, 2013 January 3, 2013Development, Progress Shots 27

What I Did on My Christmas Vacation

I apologize in advance that this posting is a rambling mess. The Background Way back in 2008 when I came upon the core idea of this game, the design was the exciting part. Though I started in games mainly as a technical person who was excited about technical challenges, I …

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Jonathan Blow December 30, 2012 December 30, 2012Development 62

Island Snapshot

We haven’t done one of these in a while. Here’s what the island looks like currently: The current puzzle count is 497. (This is lower than last time; last time was an overcount, as we had some temporary duplicates in the world that were being counted mistakenly.)

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Jonathan Blow December 10, 2012 December 10, 2012Progress Shots 28

Collecting Playtest Data

In The Witness, when progress in your game is saved, we also save a thumbnail that shows you where you were. This makes it easier to load a particular game later if you had multiple saves. Here is our current, very unpolished load screen: Right now, we save the thumbnail …

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Jonathan Blow December 2, 2012 December 2, 2012Development, Engine Tech 25

Very Limited, Very Closed Beta

Last Wednesday night, just before Thanksgiving, we shipped our first extremely closed beta over Steam to a few limited testers. Today we shipped an update, still to the same limited group. We have some initial tech issues to work out before we go wider (game packaging issues, graphics card incompatibilities, …

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Jonathan Blow November 29, 2012 November 29, 2012Development, Progress Shots 48

You know the game is coming along…

… when even your barest rough drafts seem like they’d be interesting to explore. Current puzzle count: 528.

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Jonathan Blow November 17, 2012 November 17, 2012Development, Progress Shots 23

Post-Shrink Screenshots

As mentioned in the previous post, we shrank the island a bit. Here is what things look like now. They may not look tremendously different from this off-island vantage point, but when you are down there moving around, the difference is substantial. I feel a lot better about the layout …

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Jonathan Blow November 15, 2012 November 15, 2012Progress Shots 10

We are going Map Crazy.

One of my primary design goals, all through development, has been to keep the island spatially small, so that there isn’t a lot of wandering through empty or pointless spaces. The idea is to take the best parts of an open-world game, involving choice, exploration and discovery, but compressing these …

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Jonathan Blow November 6, 2012 November 6, 2012Development, Progress Shots 47

Island Snapshot two-for-one

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Jonathan Blow October 23, 2012 October 23, 2012Progress Shots 26

iPad Victory Shot

For the past few weeks Andy has been working on the iPad port of the game, and we now have the engine running on that device: The colors are all funny because we haven’t written the shaders for the iPad yet, so what you are seeing is the surface normals …

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Jonathan Blow October 19, 2012 October 19, 2012Development 35
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