Author Archives: sgalvin

Tree Update

I’ve been trying to refine the trees to look better, and I’m fairly happy with the results so far. All too often, game trees are using many tricks to make em look good. Because of that, the geometry often looks like a mess (unless it’s really high poly). One thing I tried to do is […]

Posted in Uncategorized | 18 Responses

Witness Trees

Hi, I’m Shannon and this in my first blog post about The Witness. I’m currently the only 3D artist working on the game and this post is about game trees… both the ones I’m making and game treesĀ  in general. I’ve worked on trees for games over the years, and I’ve come to a conclusion: […]

Posted in Development | Tagged , | 24 Responses