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The Witness
Explore an abandoned island.
 
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Category Archives: Progress Shots

First official trailer for The Witness

as seen in today’s PlayStation 4 announcement: (Watch it in HD + fullscreen if you have the bandwidth!)

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Jonathan Blow February 20, 2013 February 20, 2013Announcements, Progress Shots 78

Island Snapshot

Current puzzle count: 505.

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Jonathan Blow January 3, 2013 January 3, 2013Development, Progress Shots 27

Island Snapshot

We haven’t done one of these in a while. Here’s what the island looks like currently: The current puzzle count is 497. (This is lower than last time; last time was an overcount, as we had some temporary duplicates in the world that were being counted mistakenly.)

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Jonathan Blow December 10, 2012 December 10, 2012Progress Shots 28

Very Limited, Very Closed Beta

Last Wednesday night, just before Thanksgiving, we shipped our first extremely closed beta over Steam to a few limited testers. Today we shipped an update, still to the same limited group. We have some initial tech issues to work out before we go wider (game packaging issues, graphics card incompatibilities, …

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Jonathan Blow November 29, 2012 November 29, 2012Development, Progress Shots 48

You know the game is coming along…

… when even your barest rough drafts seem like they’d be interesting to explore. Current puzzle count: 528.

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Jonathan Blow November 17, 2012 November 17, 2012Development, Progress Shots 23

Post-Shrink Screenshots

As mentioned in the previous post, we shrank the island a bit. Here is what things look like now. They may not look tremendously different from this off-island vantage point, but when you are down there moving around, the difference is substantial. I feel a lot better about the layout …

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Jonathan Blow November 15, 2012 November 15, 2012Progress Shots 10

We are going Map Crazy.

One of my primary design goals, all through development, has been to keep the island spatially small, so that there isn’t a lot of wandering through empty or pointless spaces. The idea is to take the best parts of an open-world game, involving choice, exploration and discovery, but compressing these …

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Jonathan Blow November 6, 2012 November 6, 2012Development, Progress Shots 47

Island Snapshot two-for-one

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Jonathan Blow October 23, 2012 October 23, 2012Progress Shots 26

Island Snapshot…

… from a different angle than usual.

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Jonathan Blow September 16, 2012 September 16, 2012Progress Shots 22

What a Difference a Year Makes

August 2010: September 2011: August 2012:

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Jonathan Blow August 29, 2012 August 29, 2012Progress Shots 33
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