Now that the gameplay is further along, we are starting to think more seriously about how the game is going to look. Shape and color are very important thematically; one idea that's been floating around for a while is that different locations on the island would have very different color palettes associated with them, and that this would help cement the locations' individual personalities. (This is not in principle a new idea; games often do this kind of thing, but I think the way we do it will make it special).
Shannon did a few color studies by taking screenshots of the game world as it stands today, then painting over them to build scenes with different palettes. Here's what he came up with:
I think it looks quite nice. Don't assume much based on the painterly style of these images; they were intentionally done at a low level of detail, so that we could quickly get a feel for the colors. We don't know yet exactly what the rendering style of the game will be in the end (but that is something we will start working on soon!)