Interview on GameSpot’s HotSpot podcast

GameSpot’s podcast, HotSpot, had Jonathan Blow as a guest for the September 14th episode. There’s a bit of an interview, and chatting about various game topics; some discussion of Braid, some of The Witness, and what makes a good puzzle?

Here’s the link.

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  1. Simon
    Posted September 14, 2011 at 5:02 pm | Permalink

    Two hours of Blow, sweet!

  2. Posted September 14, 2011 at 5:11 pm | Permalink

    The Secret of Psalm 46, the lecture mentioned in this podcast, is transcendentally wonderful. You can all listen to it here:

    I actually put on a play based on this lecture :)

    • Hareleg
      Posted September 15, 2011 at 4:50 pm | Permalink

      “Below is a February 2010 studio recording of the lecture, produced for inclusion in Jonathan Blow’s game The Witness”.
      Will this be some sort of easter egg? Anyway, brilliant!

  3. Posted September 14, 2011 at 9:01 pm | Permalink

    September 14 happens to be my birthday. So thanks for the great birthday present Jon, it’s always a pleasure to hear your thoughts on design. My current project, Duet, was heavily inspired by your work.

  4. justin
    Posted September 15, 2011 at 9:46 pm | Permalink

    Thanks for the links Hamish Tod!

    Do you know what game John was talking about Braid clones? “I played an iPhone game that was alot like Braid, but it didn’t catch up”

    What was it!?

    Also for those of you that don’t know…

    Hazard: The Journey of Life = Antichamber by Alexander Bruce

    and The swapper:

    I think Jonathan should cover games more. Specially unique indie games like these to inform us of what to keep an eye on. He covered Miegakure once in “Games to watch for” but he never mentioned any other game since then. Since updates on the Witness are like once a month maybe update in between to raise awareness of games and post a “Game to watch for” no?

  5. Luke
    Posted September 18, 2011 at 2:25 pm | Permalink

    Thanks for posting this Jonathan – always fascinated to hear your perspectives on game design.

    Something you touched on briefly on the podcast was the sheer amount of work and time in front of the computer that goes into getting a game finished – I’m a longtime freelance web developer but first-time game developer, about 9 months into an indy game project – I was wondering, what kind of work habits you keep for yourself – how many hours a day / week, especially in the Braid days when it was more of a solo project?

    I’m disciplined and good at managing my time, but kinda struggling to find a balance between keeping active & social & healthy versus devoting myself to the game which would obviously benefit from as much time as I could throw at it. I worry I might be short-shrifting the game, or progressing too slowly on it.

    Not looking for anything in depth as I know you’re busy with a lot of things, but let me know if you have any quick pearls of wisdom.

  6. Constantine
    Posted September 28, 2011 at 2:21 am | Permalink

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