Last week was the Game Developers Conference (GDC) here in San Francisco and we were invited to talk about the art of "The Witness".
I decided to shift the talk from any technical aspect, since there are already plenty of those, and tried to focus instead on our thought process, what were the decisions we took that led us to the current art style.
If you are interested you can take a look at the slides PDF here:
Unfortunately the PDF merges animated slides so there is some content that you won't be able to see and you are missing the actual talk but it should be available in a few weeks at the GDC Vault!
*UPDATE - The talk is now available at the GDC Vault, you can check it here: