Category Archives: Development
Island Partition
Island Snapshot
What I Did on My Christmas Vacation
A Cliffside Cliffhanger
Finding and Fixing a Five Second Stall
The great thing about programming on Windows is that it is the only commercially viable platform where you can ship software to users without getting approval from a giant bureaucracy (well, perhaps I should say it used to be). The not-so-great thing about programming on Windows is that, well, the …
Collecting Playtest Data
Very Limited, Very Closed Beta
Last Wednesday night, just before Thanksgiving, we shipped our first extremely closed beta over Steam to a few limited testers. Today we shipped an update, still to the same limited group. We have some initial tech issues to work out before we go wider (game packaging issues, graphics card incompatibilities, …
You know the game is coming along…
We are going Map Crazy.
One of my primary design goals, all through development, has been to keep the island spatially small, so that there isn’t a lot of wandering through empty or pointless spaces. The idea is to take the best parts of an open-world game, involving choice, exploration and discovery, but compressing these …