Hi everyone. We haven't posted anything in a while, but this is just because we have been working intensively on the game. These days we are doing a lot of working with the architects, integrating their designs with the gameplay. The result is coming out really well -- the architectural designs add tremendously to the feeling of being in a world, and they also give us opportunities to make the puzzles richer. So as we do this the game just keeps getting bigger and more sophisticated.
I'll post something more concrete before too long, but I wanted to at least say something, since it's been a while.
Team-wise, we have just hired two people (a 3D artist and a programmer), and we plan to hire another programmer as well, once his visa clears and he can get into the country. This is a pretty big staffing-up, percentage-wise, and will allow us to make things quite nice. The new folks will be starting over the next couple of months (they need to wind down the things they are working on currently!)