Peter Thiel is teaching a class at Stanford about how to start a technology company. One of the students is posting thorough class notes online.
In this instalment, Thiel takes the question of what kind of company to start and reframes it in terms of secrets.
Thiel's point of view reminds me of the way I think about games in general. Quite often I go out and give speeches about game design or business, and I say things that some think are overly idealistic, or oblivious to the necessities of recipients' situations, or just plain wrong. Certainly my advice usually runs counter to conventional wisdom. (Yet somehow, by following these principles, I seem to do okay.)
Thiel begins with the question: "What important truth do very few people agree with you on?" and goes on to define secrets, in this context, as "unpopular or unconventional truths". If everyone knew these things and believed them, they wouldn't be secrets.
I recommend this write-up to anyone who wants to think unconventionally about game design.