Fun With Subtitles

Lately I have been doing some difficult puzzle design. Today I woke up and wanted a break from that, so I decided to nail down one of the loose ends that hadn’t been thought about yet: displaying subtitles during the in-game voice recordings (of which there are a lot). Originally …

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Island Update

Here’s how the island looks now: The current puzzle count is 415 (I think we have been over-counting a little recently; this is a more-accurate count). In case you missed it, I did a live Q&A with Chris Hecker of Spy Party today on Kotaku. In terms of world-building, lately …

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Meeting Photos

Every week we have a meeting with the architects where we plan the structures and landscapes on the island. Most of the week, the architects are generally off thinking about this stuff while we are building the game. During the weekly meeting we get together, talk about what concepts the …

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The Depth Jam

Last week, I got together with three other designers for a four-day intensive design retreat known as the Depth Jam. The other attendees were: Chris Hecker of Spy Party, Marc ten Bosch of Miegakure, and Daniel Benmergui of Storyteller. This event was an experiment. Chris and I had been discussing …

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Island Update

We’ve done a first pass at changing the shape of the island terrain, and here’s the result: The changes are a little bit drastic in some spots, but overall not as drastic as I had expected. I had been worried about some issues in the natural flow of where players …

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Island Update

Here’s how the island is looking right now: But today we are going to have the first in a series of meetings wherein we think pretty hard about the topography of the island and what the flow of natural curious investigation will tend to be from various spots. Expect the …

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