• Home
  • Media
  • About
  • Support
  • Privacy
YouTube Twitter Facebook
The Witness
Explore an abandoned island.
 
Skip to content
  • Home
  • About
  • Media
  • Privacy
  • Support
    • Support FAQ

Category Archives: Development

Casey’s Witness Wednesday on Interpolation

He’s put up another very informative blog post, leaving the specific topic of grass planting, venturing into more general territory regarding interpolation. And there’s a video, from which it is possible to learn a lot of this is a new subject. Here’s the blog post. Here’s the video:  

Continue reading

Jonathan Blow May 23, 2014 May 23, 2014Development, Engine Tech 7

Witness Friday post on Casey’s blog

Casey Muratori is back, with more details about planting grass when you really care about how good the results are.       Update: And here’s another post, complete with a video showing in detail how the grass planting works in the actual game.

Continue reading

Jonathan Blow May 3, 2014 May 15, 2014Development, Engine Tech 18

Working on The Witness, Parts 5 and 6.

Casey Muratori has made new postings about the work he has done on The Witness: Working on The Witness, Part 5 Working on The Witness, Part 6 In this one he talks about how to distribute grass. Legally. As well as the different colors of noise one might want to …

Continue reading

Jonathan Blow April 16, 2014 April 23, 2014Development, Engine Tech 11

The Art of “The Witness” – GDC 2014

Last week was the Game Developers Conference (GDC) here in San Francisco and we were invited to talk about the art  of “The Witness”. I decided to shift the talk from any technical aspect, since there are already plenty of those, and tried to focus instead on our thought process, …

Continue reading

Luis Antonio March 24, 2014 April 7, 2014Development Art, GDC, Luis Antonio, Talk 20

What that VR post was about

Last November I made a somewhat-mysterious posting which some people speculated was hinting at stereoscopic rendering in The Witness. Indeed it was, and Now It Can Be Told. Last year I was pessimistic about VR systems in the near future, since the ones I had tried didn’t seem to offer …

Continue reading

Jonathan Blow January 24, 2014 January 27, 2014Development 20

It’s been a while since we did an Island Snapshot

… so here one is.     Luis has been doing a lot of work lately on the mountain and especially the stuff at the top. Other folks have been doing a bunch of work on things that are not as obvious in this picture! Current puzzle count: 595

Continue reading

Jonathan Blow December 18, 2013 December 18, 2013Development, Progress Shots 35

More Screenshots

It’s been a long time since the last posting! Time flies. Normally I would post an Island Snapshot, but the viewpoint we have been using for Island Snapshots is a little bit unfortunate lately, since the main thing taking up the view is the mountain, which is an area we …

Continue reading

Jonathan Blow August 5, 2013 August 5, 2013Development, Progress Shots 40

iPad video update #1

Andy’s got the iPad port far enough along that you can sort of play the game now. Here’s a short video: There are some basic hacks going on; for example, right now, we are not drawing the real sky; it’s just solid blue. Also, right now we are just loading …

Continue reading

Jonathan Blow March 13, 2013 March 13, 2013Development 51

The Witness Audio: 1000 Subtle Layers

(This is a crosspost from WabiSabi Sound’s blog). I didn’t think Witness was going to be an easy project by any stretch, but I certainly didn’t expect it to be one of our biggest creative challenges. I’ve worked on nearly 80 projects spanning feature film, games, ads and other sorts, …

Continue reading

Andrew Lackey February 19, 2013 February 19, 2013Development 10

Interview about The Witness and related design topics

On January 31, 2013, Tom McShea of Gamespot interviewed me as part of their Break Room Interview series. It was an interesting conversation! Here’s the interview.

Continue reading

Jonathan Blow February 1, 2013 February 1, 2013Development, Ill-Advised Rants 72
Older posts
Newer posts
  • Recent Comments

    • Dan Bechard on A Shader Trick
    • Matthew Haycock on CVG appear to be a bunch of lousy hacks.
    • Chari on The Witness is finally on iOS!
    • Moodie-1 on Thekla!
    • Andreas on The Witness is finally on iOS!
  • Recent Posts

    • A Shader Trick
    • Congratulations to the grant recipients!
    • Testing the Jai Compiler
    • The Witness is finally on iOS!
    • MacOS System Requirements
  • Categories

    • Announcements
    • Development
    • Engine Tech
    • Ill-Advised Rants
    • Other Games
    • Progress Shots
    • Special Events
    • Uncategorized
Powered by Tempera & WordPress.