Category Archives: Development
Themed areas
More island color experiments; shadow update
Until now, we had been using Uncharted-2-style blend mapping to color our terrain. This is a way of using a low-resolution texture map to control the blending of high-resolution textures; this gives you the ability to maintain fine pixel-by-pixel detail while also blending between multiple textures in order to create …
Landscape color studies
Whew!
GDC Playtesting; the island shrinks again…
This month was time for the annual Game Developers Conference in San Francisco [this has been its official name for a while now: the completely ungrammatical “Game Developers Conference”. Whatever.] We used this opportunity to have game designer friends come and playtest The Witness. We did somewhere between 40 and …