Category Archives: Development
We showed The Witness secretly at PAX… in plain sight.
Design Charrette
The Island Today
Hey, who is making this game?
Some people have been asking me about the team working on the game. If you click up there on the About link at the top of the page, you’ll now find a short description of everyone working on The Witness, which I’ll paste below for your convenience:
Location Development
To start off, here’s the customary island snapshot: It may not look tremendously different from the last one, aside from the translucent water and added objects at the near corner. However, a number of locations have been worked on in the past few weeks, which happen to be either far …
Graphics Tech: Precomputed Lighting
For the past 15 years or so, graphics technology in games has been driven by shooters. Most shooters generate visual interest in their scenes by having lots of dynamic lights, with extreme use of bump mapping, and moving shadows, and particle effects. For The Witness, I wanted to develop a …
Concept Art
In order to begin discussing the game, it seemed more appropriate to show some concept art, because the game is very visual. Click for full-sized versions. The gallery seems to hang some versions of Google Chrome. Sorry about that. It works fine in Firefox and Internet Explorer. These concepts (and …