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Polishing the Architecture

In the last few weeks we’ve been adding the final art touches to the island. Now that we have all the content locked down, Deanna, one of the architects,  is reviewing all the structures we created and make sure they are as correct as possible. Even though they previously designed …

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Luis Antonio June 3, 2015 June 3, 2015Development Art 83

Road to E3 – Day 5

Final day and a lot more little things to polish than I expected. Every time I got something fixed another problem would pop up. We got everything in a good state for E3 but there are quite a few more ideas we want to try for the castle visuals,  probably 2 or 3 …

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Luis Antonio June 6, 2014 June 6, 2014Development Art 30

Road to E3 – Day 4

Getting close to the end of the week. Most of the key detail has been added to the walls and I feel, if we had to send this build to E3, it wouldn’t be terrible. We managed to get in some really nice framing details that I won’t spoil here but …

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Luis Antonio June 5, 2014 June 5, 2014Development Art 3

Road to E3 – Day 3

This was a very productive day but visually less noticeable. A lot of “invisible’ stuff got done like collision and occluders to make the area decently playable: The center building is now complete and we got the layout for the ruined walls so the major task for tomorrow is to …

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Luis Antonio June 4, 2014 June 4, 2014Uncategorized Art 5

Road to E3 – Day 2

Here is the progress for today. Detail has been added to the rest of the walls and towers as well as windows and other smaller features. We’ve had some discussions about the style of the battlements so those might change tomorrow or after. Here are the new modular pieces that were …

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Luis Antonio June 3, 2014 June 3, 2014Development, Uncategorized Art 3

Road to E3 – Day 1

Since we have only one week to get the entry area ready before E3 I was thinking it could be interesting to have a post at the end of each day to show how we are progressing. It will balance out the high programming post count we’ve had the past few days and …

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Luis Antonio June 2, 2014 June 2, 2014Development, Progress Shots Art 4

The Art of “The Witness” – GDC 2014

Last week was the Game Developers Conference (GDC) here in San Francisco and we were invited to talk about the art  of “The Witness”. I decided to shift the talk from any technical aspect, since there are already plenty of those, and tried to focus instead on our thought process, …

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Luis Antonio March 24, 2014 April 7, 2014Development Art, GDC, Luis Antonio, Talk 20

Panel Art Update

It’s now been over 5 months since I joined The Witness team as an artist and I would like to share a bit of my experience on the project coming from a “big studio” as well as the most recent work I’ve done. Just before I left my last job …

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Luis Antonio April 17, 2012 April 17, 2012Development Art 17
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