Saying hi.

Hi everyone. We haven’t posted anything in a while, but this is just because we have been working intensively on the game. These days we are doing a lot of working with the architects, integrating their designs with the gameplay. The result is coming out really well — the architectural …

Continue reading

Thinking about color

We’ve known for a long time that we wanted some kind of color grading to happen in the postprocessing for The Witness; recently we started thinking about what that should be. Shannon wanted to try having colored shadows, as painters often do. We considered different ways of doing this; the …

Continue reading