Category Archives: Progress Shots
A few new graphical effects.
Themed areas
More island color experiments; shadow update
Until now, we had been using Uncharted-2-style blend mapping to color our terrain. This is a way of using a low-resolution texture map to control the blending of high-resolution textures; this gives you the ability to maintain fine pixel-by-pixel detail while also blending between multiple textures in order to create …
Whew!
GDC Playtesting; the island shrinks again…
This month was time for the annual Game Developers Conference in San Francisco [this has been its official name for a while now: the completely ungrammatical “Game Developers Conference”. Whatever.] We used this opportunity to have game designer friends come and playtest The Witness. We did somewhere between 40 and …
Update!
How many puzzles are in The Witness?
Island Update
The Island Today
Here’s your Island Snapshot for the end of January. Recently, we’ve been mostly working on things you can’t see, but you may notice some subtler differences in terms of buildings / structures. The most obvious difference from the previous shot is the thicker atmosphere. Ignacio changed the fog model; the …