Category Archives: Progress Shots
A few new graphical effects.
Themed areas
More island color experiments; shadow update
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Until now, we had been using Uncharted-2-style blend mapping to color our terrain. This is a way of using a low-resolution texture map to control the blending of high-resolution textures; this gives you the ability to maintain fine pixel-by-pixel detail while also blending between multiple textures in order to create …
Whew!
GDC Playtesting; the island shrinks again…
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This month was time for the annual Game Developers Conference in San Francisco [this has been its official name for a while now: the completely ungrammatical “Game Developers Conference”. Whatever.] We used this opportunity to have game designer friends come and playtest The Witness. We did somewhere between 40 and …
Update!
How many puzzles are in The Witness?
Island Update
The Island Today
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Here’s your Island Snapshot for the end of January. Recently, we’ve been mostly working on things you can’t see, but you may notice some subtler differences in terms of buildings / structures. The most obvious difference from the previous shot is the thicker atmosphere. Ignacio changed the fog model; the …